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1.01M
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598k
imezx/JPSPlus
imezx-JPSPlus-127f489/benchmark.luau
luau
.luau
--!native --!optimize 2 local RunService = game:GetService("RunService") local JPSPlus = require("./JPSPlus") local WIDTH, HEIGHT = 384, 384 local OBSTACLE_DENSITY = 0.25 local SEED = 12345 local NUM_QUERIES = 5000 local WARMUP = 200 local DIAG_POLICY = JPSPlus.grid.DiagonalPolicy.NoSqueeze local YIELD_EVERY = 100...
1,686
imezx/JPSPlus
imezx-JPSPlus-127f489/playground/WorldGrid.luau
luau
.luau
local WorldGrid = {} WorldGrid.__index = WorldGrid function WorldGrid.new(origin: Vector3, cellSize: number, width: number, height: number) return setmetatable({ Origin = origin, CellSize = cellSize, Width = width, Height = height, }, WorldGrid) end function WorldGrid:worldToCell(pos: Vector3) local p = po...
218
imezx/JPSPlus
imezx-JPSPlus-127f489/playground/test.server.luau
luau
.luau
--!optimize 2 --!native local PhysicsService = game:GetService("PhysicsService") local CollectionService = game:GetService("CollectionService") local Players = game:GetService("Players") local JPSPlus = require("./JPSPlus") local WorldGrid = require("./WorldGrid") local npcModel1 = workspace:WaitForChild("Agent 1") l...
1,832
imezx/JPSPlus
imezx-JPSPlus-127f489/src/dirs.luau
luau
.luau
--!optimize 2 local Dirs = {} @native local function bit(d) return bit32.lshift(1, d-1) end Dirs.E = 1 Dirs.W = 2 Dirs.N = 3 Dirs.S = 4 Dirs.NE = 5 Dirs.NW = 6 Dirs.SE = 7 Dirs.SW = 8 Dirs.dx = { [1]= 1, [2]=-1, [3]= 0, [4]= 0, [5]= 1, [6]=-1, [7]= 1, [8]=-1 } Dirs.dy = { [1]= 0, [2]= 0, [3]=-1, [4]= 1, [5]=-1, [6]=...
648
imezx/JPSPlus
imezx-JPSPlus-127f489/src/grid.luau
luau
.luau
--!optimize 2 local Grid = {} Grid.__index = Grid Grid.DiagonalPolicy = { Always = "Always", -- diagonal allowed if destination is free NoSqueeze = "NoSqueeze", -- (default) diagonal allowed if dest free AND (at least one orthogonal adjacent is free) NoCorner = "NoCorner", -- diagonal allowed if dest free AND (both...
485
imezx/JPSPlus
imezx-JPSPlus-127f489/src/init.luau
luau
.luau
--@EternityDev -- Jump Point Search Plus (JPS+) local JPSPlus = {} JPSPlus.dirs = require("@self/dirs") JPSPlus.grid = require("@self/grid") JPSPlus.preprocess = require("@self/preprocess") JPSPlus.planner = require("@self/planner") JPSPlus.smoothing = require("@self/smoothing") return JPSPlus
86
imezx/JPSPlus
imezx-JPSPlus-127f489/src/planner.luau
luau
.luau
--!native --!optimize 2 local Dirs = require("./dirs") local PQ = require("./priorityqueue") local Planner = {} Planner.__index = Planner local function octile(ix, iy, gx, gy, D, D2) local dx = math.abs(ix - gx) local dy = math.abs(iy - gy) local mn = (dx < dy) and dx or dy local mx = (dx > dy) and dx or dy retu...
2,695
imezx/JPSPlus
imezx-JPSPlus-127f489/src/preprocess.luau
luau
.luau
--!native --!optimize 2 local Dirs = require("./dirs") local Grid = require("./grid") local Preprocess = {} local function makeOffsets(total) local off = table.create(8) local offB = table.create(8) for d = 1, 8 do local o = (d - 1) * total off[d] = o offB[d] = o * 2 -- bytes for u16 end return off, offB e...
2,556
imezx/JPSPlus
imezx-JPSPlus-127f489/src/priorityqueue.luau
luau
.luau
--!native --!optimize 2 local PQ = {} PQ.__index = PQ function PQ.new(capacity) capacity = capacity or 256 return setmetatable({ n = 0, id = table.create(capacity), f = table.create(capacity), g = table.create(capacity), }, PQ) end function PQ:push(nodeId, fScore, gScore) local n = self.n + 1 self.n = ...
557
imezx/JPSPlus
imezx-JPSPlus-127f489/src/smoothing.luau
luau
.luau
--!native --!optimize 2 local Smoothing = {} local function hasLOS(blocked, stride, x0, y0, x1, y1) local dx = x1 - x0 local dy = y1 - y0 local adx = math.abs(dx) local ady = math.abs(dy) local sx = (dx > 0 and 1) or (dx < 0 and -1) or 0 local sy = (dy > 0 and 1) or (dy < 0 and -1) or 0 local ix, iy = x0 + 1,...
573
imezx/MultiRaycast
imezx-MultiRaycast-c45dd4d/src/init.luau
luau
.luau
--@EternityDev --!strict --!native --!optimize 2 local Raycast = {} Raycast.__index = Raycast local RunService = game:GetService("RunService") local Signal = require(script.Signal) local PreSimulation = RunService.PreSimulation local sampleActor = script:WaitForChild("Actor") function Raycast.new(header: string, dir...
710
imezx/InfiniteMath
imezx-InfiniteMath-7a846ef/src/InfiniteMath/Int.luau
luau
.luau
--!native local Int = {} Int.__index = Int export type Int = typeof(setmetatable({ sign = 0 :: number, -- -1, 0, +1 limbs = {} :: { number }, -- little-endian uint32 limbs (base 2^32) }, Int)) local function trimLimbs(limbs: { number }) while #limbs > 0 and limbs[#limbs] == 0 do table.remove(limbs) end end loc...
2,047
imezx/InfiniteMath
imezx-InfiniteMath-7a846ef/src/InfiniteMath/Values/FullNames.luau
luau
.luau
return {'Thousand','Million','Billion','Trillion','Quadrillion','Quintillion','Sextillion','Septillion','Octillion','Nonillion','Decillion','Undecillion','Duodecillion','Tredecillion','Quattuordecillion','Quindecillion','Sedecillion','Septendecillion','Octodecillion','Novendecillion','Vigintillion','Unvigintillion','Du...
40,396
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Last collected: 2026-09-05 23:33

Luau Stack HQ

Luau Stack HQ is a highly curated & deduplicated Luau source code with Type-script included from github repository with linter (stylua), it contains ~18.11M tokens (17903 unique files, 16313 luau files & 1590 ts files). It is built strictly for the training stages, providing a pristine density of type-safe, functional architecture without the noise of standard web scrapes.

# Filtering Pipeline

To ensure the highest quality data for pretraining, the dataset was built using a rigorous, multi-step extraction and filtering pipeline:

  • Repository Selection:
    • Target Terms: Searches focus on rbx, rbxl, rblx, roblox, luau, roblox-ts, rbxts, robloxts and roblox typescript.
    • Quality: Minimum of 5 stars.
    • Relevance: Because Luau is updated frequently, only repositories active or pushed within the last 2.5 years are included.
    • Repo Deduplication: Forks are strictly excluded.
  • Auto-Formatting (StyLua): Every raw .luau and .lua file is piped through StyLua to ensure consistent syntax. Unparseable files are dropped.
  • Cheat & Exploit Removal:
    • Repositories with cheat-related keywords in their name, description, or topics (e.g., aimbot, executor, synapse, krnl) are blacklisted.
    • Code containing Roblox exploit globals (e.g., getfenv, setfenv, hookfunction, loadstring, getrawmetatable) is entirely discarded.
  • Noise Reduction: Test files, mocks, .spec. files, and compiled /dist/ directories are ignored. Files smaller than 100 bytes or larger than 1MB are also excluded.

# Repo Docs

Please visit khtsly/luau-repo-docs-text for the repo docs

# Licensing

The source code contained within this dataset belongs to their respective original authors. All data was sourced from public GitHub repositories under open-source licenses, with forks explicitly excluded. Please respect the original repository licenses when utilizing this dataset for commercial model training.

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