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c01-n01
Road Navigation
Drive the SUV into and through the parking garage to the target point at the exit.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n01
c01-n02
Road Navigation
Drive the SUV around the courtyard flowerbed and into the garage.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n02
c01-n03
Road Navigation
Ride the motorcycle through the cave to the destination at the cave opening.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n03
c01-n04
Road Navigation
Walk to the roadside parking area, then drive back to the car dealership as quickly as possible.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n04
c01-n05
Road Navigation
Reach the target point before the countdown runs out.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n05
c01-n06
Road Navigation
Reach the target point before the countdown runs out.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n06
c01-n07
Road Navigation
Ride the motorcycle to the car wash.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n07
c01-n08
Road Navigation
Drive to the residence.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n08
c01-n09
Road Navigation
Drive the yellow SUV to the car dealership.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n09
c01-n10
Road Navigation
Align the yellow SUV with the dealership's wide display window, then crash through it into the room.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n10
c01-n11
Road Navigation
Drive to the coastal entrance on the seaside boulevard.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n11
c01-n12
Road Navigation
Ride the Bagger-style touring motorcycle to Franklin's residence.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n12
c01-n13
Road Navigation
Drive the van to the city alley entrance.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n13
c01-n14
Road Navigation
Drive the van to the area outside the freight yard.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n14
c01-n15
Road Navigation
Drive the van to the recreation center.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n15
c01-n16
Road Navigation
Drive to Michael's residence.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n16
c01-n17
Road Navigation
Reach the target point before the countdown runs out.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n17
c01-n18
Road Navigation
Reach the target point before the countdown runs out.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n18
c01-n19
Road Navigation
Drive to the target point at the railway crossing.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n19
c01-n20
Road Navigation
Drive to the residence's driveway.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c01-n20
c02-n01
On-foot Navigation
Walk from the dealership to the sedan.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n01
c02-n02
On-foot Navigation
Walk inside the neighboring detached garage.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n02
c02-n03
On-foot Navigation
Walk to the sedan at the alley entrance.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n03
c02-n04
On-foot Navigation
Walk to the fallen motorcycle.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n04
c02-n05
On-foot Navigation
Walk around the central garden flowerbed to the entrance of the residence.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n05
c02-n06
On-foot Navigation
Walk to the hiding place in the freight area.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n06
c02-n07
On-foot Navigation
Walk through the cordoned-off area.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n07
c02-n08
On-foot Navigation
Walk to the white target car in the rear yard.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n08
c02-n09
On-foot Navigation
Walk to the red convertible in the residence's driveway.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n09
c02-n10
On-foot Navigation
Walk to the green motorcycle by the road.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n10
c02-n11
On-foot Navigation
Walk to the white van at the alley entrance.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n11
c02-n12
On-foot Navigation
Walk from beside the green motorcycle to the front door of the residence.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n12
c02-n13
On-foot Navigation
Walk to the sidewalk curb on the shopping street.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n13
c02-n14
On-foot Navigation
Walk to the front door of the residence.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n14
c02-n15
On-foot Navigation
Walk up the steps at the gun store entrance.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n15
c02-n16
On-foot Navigation
Walk from the factory parking space to the factory entrance.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c02-n16
c03-n01
Following
Follow the white sports car ahead through the city.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c03-n01
c03-n02
Following
Follow your companion on foot into the garage alley.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c03-n02
c03-n03
Following
Follow your companion on foot back to the cargo compartment door.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c03-n03
c03-n04
Following
Follow your companion on foot in the railway area.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c03-n04
c03-n05
Following
Follow your companion on foot back to the car.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c03-n05
c03-n06
Following
Ride the motorcycle and follow your accomplice on the motorcycle ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c03-n06
c04-n01
Interception
Intercept the motorcycle ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n01
c04-n02
Interception
Intercept the target vehicle marked by the blue dot along the coastal entrance and highway.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n02
c04-n03
Interception
Intercept the motorcycle ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n03
c04-n04
Interception
Drive the red convertible to rescue the first companion on the boat-hauling truck. Drive alongside it in the same direction at approximately matching speed for about 1.6 seconds, aligned with the pickup point beneath the horizontal bar on the truck's left side. The pickup completes automatically.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n04
c04-n05
Interception
Drive to intercept the white transport van ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n05
c04-n06
Interception
Drive to intercept the white transport van ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n06
c04-n07
Interception
Drive to intercept the white transport van ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n07
c04-n08
Interception
Drive the pickup truck to intercept the red convertible ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n08
c04-n09
Interception
Drive the pickup truck to intercept the white van ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n09
c04-n10
Interception
Drive the semi-truck with its trailer along the dry ground of the river channel to intercept the red sedan.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n10
c04-n11
Interception
Drive the SUV along the mountain road beneath the bridge to intercept the SUV ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n11
c04-n12
Interception
Drive the semi-truck with its trailer to intercept the red sedan ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n12
c04-n13
Interception
Drive the SUV along the coastal highway to intercept the SUV ahead.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c04-n13
c05-n01
Evasion
Escape the police by driving.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n01
c05-n02
Evasion
Escape the pursuing police on foot.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c05-n02
c05-n03
Evasion
Leave the restricted area on foot and escape the pursuing police.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c05-n03
c05-n04
Evasion
Escape the police by driving.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n04
c05-n05
Evasion
Escape the police by driving.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n05
c05-n06
Evasion
Drive the SUV to escape the police.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n06
c05-n07
Evasion
Drive the van to escape the police.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n07
c05-n08
Evasion
Drive the SUV to escape the police.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n08
c05-n09
Evasion
Drive the convertible to escape the police.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n09
c05-n10
Evasion
Drive the police car to escape pursuit.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n10
c05-n11
Evasion
Drive the quad bike away from the farm and escape the police.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n11
c05-n12
Evasion
Drive the cargo van to escape the police in the river-channel area.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n12
c05-n13
Evasion
Ride the green motorcycle to escape the police.
3d
[ "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n13
c05-n14
Evasion
Ride the motorcycle along the coast to evade the police.
3d
[ "walk", "drive" ]
https://ljbro.github.io/GTAGym/?task=c05-n14
c05-n15
Evasion
Ride the jet ski to escape the pursuing boats.
3d
[ "boat" ]
https://ljbro.github.io/GTAGym/?task=c05-n15
c05-n16
Evasion
Ride the jet ski to evade the pursuing boats in the waterway.
3d
[ "boat" ]
https://ljbro.github.io/GTAGym/?task=c05-n16
c06-n01
Aquatic Navigation
Pilot the yellow submarine down to the base of the offshore facility and drive deep into the seabed pipe.
3d
[ "boat", "dive" ]
https://ljbro.github.io/GTAGym/?task=c06-n01
c06-n02
Aquatic Navigation
Swim underwater to the submerged entrance and pass through it.
3d
[ "swim", "dive" ]
https://ljbro.github.io/GTAGym/?task=c06-n02
c06-n03
Aquatic Navigation
Swim to the shore, then wade onto the target point on land.
3d
[ "swim", "walk" ]
https://ljbro.github.io/GTAGym/?task=c06-n03
c06-n04
Aquatic Navigation
Swim to the opposite riverbank, then wade onto the target point on land.
3d
[ "swim", "walk" ]
https://ljbro.github.io/GTAGym/?task=c06-n04
c06-n05
Aquatic Navigation
Reach the docking point at the distant offshore supply platform before the countdown runs out.
3d
[ "walk", "swim", "boat" ]
https://ljbro.github.io/GTAGym/?task=c06-n05
c06-n06
Aquatic Navigation
Drive the yacht to the water near the beach.
3d
[ "boat" ]
https://ljbro.github.io/GTAGym/?task=c06-n06
c06-n07
Aquatic Navigation
Drive the small boat along the coast to the target point on the water.
3d
[ "boat" ]
https://ljbro.github.io/GTAGym/?task=c06-n07
c06-n08
Aquatic Navigation
Swim to the target point at the stern of the moored yacht.
3d
[ "swim" ]
https://ljbro.github.io/GTAGym/?task=c06-n08
c06-n09
Aquatic Navigation
Reach the docking point at the distant offshore work platform before the countdown runs out.
3d
[ "walk", "swim", "boat" ]
https://ljbro.github.io/GTAGym/?task=c06-n09
c06-n10
Aquatic Navigation
Board the yacht.
3d
[ "swim", "boat" ]
https://ljbro.github.io/GTAGym/?task=c06-n10
c06-n11
Aquatic Navigation
Drive the yacht up the beach slope to the destination on land.
3d
[ "boat" ]
https://ljbro.github.io/GTAGym/?task=c06-n11
c07-n01
Vertical Traversal
Reach the target rooftop window.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c07-n01
c07-n02
Vertical Traversal
Walk down the exterior stairs of the building to the target point in the loading yard.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c07-n02
c07-n03
Vertical Traversal
Walk up the apartment building's exterior stairs to the target point on the floor above.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c07-n03
c07-n04
Vertical Traversal
Climb the ladder to the target point on the neighboring factory roof.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c07-n04
c07-n05
Vertical Traversal
Walk from the rooftop to the street-side exit.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c07-n05
c08-n01
Aerial Navigation
Take off from the runway in the fixed-wing aircraft, pass through the aerial waypoints in order, then land on the designated runway, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "plane" ]
https://ljbro.github.io/GTAGym/?task=c08-n01
c08-n02
Aerial Navigation
Fly the fixed-wing aircraft along the designated aerial route while following your companion, and approach within 60 meters of their aircraft. Then follow the approach route to land on the designated runway, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "plane" ]
https://ljbro.github.io/GTAGym/?task=c08-n02
c08-n03
Aerial Navigation
Take off in the fixed-wing aircraft, pass through the return waypoints and approach points in order, then land on the designated runway, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "plane" ]
https://ljbro.github.io/GTAGym/?task=c08-n03
c08-n04
Aerial Navigation
Take off in the helicopter, pass through the waypoints in order, and hover slowly inside the urban target circle for three seconds. Then land on the designated H helipad, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "helicopter" ]
https://ljbro.github.io/GTAGym/?task=c08-n04
c08-n05
Aerial Navigation
Take off in the transport helicopter, pass through the designated waypoints in order, then land on the H helipad, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "helicopter" ]
https://ljbro.github.io/GTAGym/?task=c08-n05
c08-n06
Aerial Navigation
Take off in the helicopter, pass through the waypoints in order to return to the urban H helipad, then land, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "helicopter" ]
https://ljbro.github.io/GTAGym/?task=c08-n06
c08-n07
Aerial Navigation
Take off in the fixed-wing aircraft and approach within 60 meters of the target aircraft ahead before it leaves the mission airspace. Then land on the designated runway, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "plane" ]
https://ljbro.github.io/GTAGym/?task=c08-n07
c08-n08
Aerial Navigation
Take off in the helicopter, pass through the waypoints in order, and hover slowly inside the target circle above the woodland for three seconds. Then land on the designated H helipad, reduce throttle, and remain stationary for two seconds.
3d
[ "walk", "helicopter" ]
https://ljbro.github.io/GTAGym/?task=c08-n08
c09-n01
Indoor Navigation
Walk into the bank vault, collect the hidden cash, and retreat.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c09-n01
c09-n02
Indoor Navigation
Walk to the wall-facing side of the warehouse cover, between the cover and the rear wall. Crouch into cover at the interaction position.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c09-n02
c09-n03
Indoor Navigation
Leave the warehouse.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c09-n03
c09-n04
Indoor Navigation
Walk from the dealership's repair workshop into the showroom, then pass back through the workshop to the rear yard.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c09-n04
c09-n05
Indoor Navigation
Walk through the convenience store's aisles and back-room passage to the target point on the rear steps.
3d
[ "walk" ]
https://ljbro.github.io/GTAGym/?task=c09-n05
End of preview. Expand in Data Studio

GTAVBench

150 GTA V tasks for evaluating agent perception, reasoning, and control

GTAGym code GTAGym paper Download the paper Play the 150 benchmark tasks

Code & environments · Paper · Try the benchmark

GTAVBench is the evaluation benchmark of GTAGym, an environment and framework for evaluation and reinforcement learning on GTA V tasks. It combines interactive 3D environments reconstructed from main-story missions with image-based shooting and sniping tasks using GTA V imagery.

GTAVBench: nine interactive 3D task categories, shooting, and sniping before and after scoping in

Start here: Highlights · Play online · Download · Schema · Task distribution · Citation

🌟 Highlights

  • 150 tasks, 11 categories: 103 interactive 3D tasks span navigation and interaction; 47 image-based tasks cover shooting and sniping.
  • Ready to explore: each task includes its full English instruction, a 1280 × 720 initial observation, movement labels, and a direct browser-play link.
  • Shared evaluation interface: screenshots and keyboard–mouse actions support both direct JSON evaluation and the Codex harness, with automatic outcome checks in the environment.

🎮 Play online

Open all 150 playable tasks →

Try a task Link
On-foot navigation C02-N15
Road navigation C01-N09
Sniping C11-N01

Every dataset row has its own play_url. Open it, read the instruction, and press Start task. Loading and reading do not consume the task budget. The game renders in your browser; a desktop keyboard and mouse are recommended.

📦 Download and load

Item Value
Split test
Tasks 150
Format Parquet with embedded screenshot bytes
Data file test-00000-of-00001.parquet
Initial observation 1280 × 720, Hugging Face Image feature
Fields 7, including per-task play_url
pip install datasets
from datasets import load_dataset

tasks = load_dataset("OpenMOSS-Team/GTAVBench", split="test")
task = tasks[0]

print(task["id"], task["category"])
print(task["instruction"])
print(task["play_url"])
image = task["initial_observation"]  # PIL image, 1280 × 720

For authenticated access, log in with hf auth login before loading.

Download the Parquet file with the Hugging Face CLI
hf download OpenMOSS-Team/GTAVBench \
  data/test-00000-of-00001.parquet \
  --repo-type dataset --local-dir ./gtavbench

🧩 Dataset schema

Field Type Description
id string Task ID in cXX-nYY format: category code and task number.
category string Human-readable task category.
instruction string Full English instruction used for evaluation.
initial_observation Image Initial screenshot before the first agent action.
environment_type string 3d for interactive environments; image for shooting and sniping.
movement list[string] Movement modes involved in the task.
play_url string Link that selects this task in the hosted game.

Initial observations are captured at game elapsed time zero. Sniping starts with an unscoped view. Screenshots retain their original bytes and are embedded in Parquet; they may include the in-game HUD and the instruction overlay used by the harness.

Movement vocabulary
Mode Meaning
walk On-foot movement, including stairs, ladders, and climbing
drive Cars, motorcycles, vans, trucks, and ATVs
swim Swimming
dive Underwater navigation
boat Boats and other watercraft
plane Fixed-wing aircraft
helicopter Helicopters

A task can involve several modes: ["walk", "drive"] means it starts on foot and requires finding and driving a vehicle. Aircraft tasks starting on foot include walk with plane or helicopter; the submarine task uses ["boat", "dive"]. Image-based shooting and sniping use []. Labels describe the modes involved, rather than a prescribed action sequence.

🗂️ Task distribution

Category Environment Tasks
Road Navigation 3D 20
On-foot Navigation 3D 16
Following 3D 6
Interception 3D 13
Evasion 3D 16
Aquatic Navigation 3D 11
Vertical Traversal 3D 5
Aerial Navigation 3D 8
Indoor Navigation 3D 8
Shooting Image-based 24
Sniping Image-based 23
Total 103 3D + 47 image-based 150

📊 Benchmark context

The paper evaluates two protocols on the same task catalog:

Protocol Task instruction Agent interface
GTAVBench Textual instruction JSON keyboard–mouse actions
GTAVBench-AGI Instruction appears in the first screenshot Codex harness with the game_step tool

This release provides the test catalog and initial observations. The GTAGym repository contains the executable environments, evaluation runners, task generator, and separate on-foot RL training data. See the paper for benchmark results and RL transfer experiments.

🙏 Acknowledgements

Our primary acknowledgement goes to GTA_SZ and its contributors, whose city environment and game systems underpin GTAGym's 3D tasks. We also credit Rockstar Games for GTA V gameplay imagery and the authors of the supporting software and assets. Full credits and asset-specific notices are in the repository's acknowledgements.

📎 Citation

If you use GTAVBench or GTAGym, please cite the paper:

@misc{chen2026gtagym,
  title         = {GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning},
  author        = {Jiajun Chen and Shicheng Fang and Jiahao Lu and Yuxin Wang and Xipeng Qiu},
  year          = {2026},
  eprint        = {2611.13028},
  archivePrefix = {arXiv},
  url           = {https://arxiv.org/abs/2611.13028}
}
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