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Point2Mesh β A Self-Prior for Deformable Meshes
Pure Python/PyTorch reimplementation of Point2Mesh (SIGGRAPH 2020) by Hanocka et al.
Input: a point cloud (.ply, .pcd, .xyz, .obj)
Output: a shrink-wrapped triangle mesh (.obj, .ply, .stl)
No training data needed β the method optimises a single CNN per shape at inference time, exploiting the network's architectural bias toward self-similar structure as a shape prior.
Quick Start
# Install
pip install torch numpy scipy
git clone https://huggingface.co/bdck/point2mesh
cd point2mesh
# Run
python -m point2mesh --input my_cloud.ply --output mesh.obj
# Quick test (fast, lower quality)
python -m point2mesh -i cloud.ply -o mesh.obj --n-levels 2 --iters 200 --init-faces 500
# Full quality
python -m point2mesh -i cloud.ply -o mesh.obj --n-levels 5 --iters 1500 --max-faces 40000 --device cuda
How It Works
Point Cloud βββ Convex Hull βββ [ CNN optimisation ] βββ Shrink-wrapped Mesh
(coarse) (coarse-to-fine) (detailed)
- Initialise a coarse mesh from the convex hull of the input points
- Optimise a MeshCNN U-Net to deform the mesh surface toward the point cloud:
- The CNN input is fixed random noise (not the geometry)
- The CNN outputs per-vertex displacements
- Losses: bidirectional Chamfer distance + beam-gap loss + normal alignment
- Remesh (subdivide + decimate) and repeat at finer resolution
- Export the final mesh
The key insight is the self-prior: the CNN architecture itself acts as a regulariser, preferring coherent, self-similar deformations over noise. No external training data is used.
CLI Reference
python -m point2mesh [OPTIONS]
Required:
--input, -i Input point cloud (.ply, .pcd, .xyz, .obj)
--output, -o Output mesh (.obj, .ply, .stl)
Optimisation:
--n-levels Coarse-to-fine levels (default: 4)
--iters Iterations per level (default: 1000)
--lr Learning rate (default: 0.0002)
--samples-start Surface samples at iter 0 (default: 15000)
--samples-end Surface samples at final iter (default: 50000)
Mesh resolution:
--init-faces Initial mesh face count (default: 2000)
--face-growth Face multiplier between levels (default: 1.5)
--max-faces Stop subdividing above this (default: 20000)
Loss weights:
--lambda-beam Beam-gap loss weight (default: 1.0)
--lambda-normal Normal alignment weight (default: 0.1)
--beam-epsilon Beam cylinder radius (default: 0.5)
Network:
--in-channels Random input features per edge (default: 6)
--enc-channels Encoder widths (default: 64 128 256 256)
Memory:
--part-threshold Use PartMesh above this face count (default: 10000)
--n-parts Spatial grid res for PartMesh (default: 2)
Output:
--device torch device (auto-detect if omitted)
--save-intermediates Save mesh after each level
--output-dir Directory for intermediates (default: .)
--log-every Print loss every N iters (default: 50)
--verbose, -v Debug logging
Python API
from point2mesh.optimize import run_point2mesh, Point2MeshConfig
cfg = Point2MeshConfig(
n_levels=4,
iters_per_level=1000,
init_faces=2000,
max_faces=20000,
device="cuda",
)
run_point2mesh("cloud.ply", "mesh.obj", cfg)
With progress callback
def on_progress(level, iteration, loss):
print(f"Level {level}, iter {iteration}: loss = {loss:.6f}")
run_point2mesh("cloud.ply", "mesh.obj", cfg, progress_callback=on_progress)
Architecture
point2mesh/
βββ __init__.py # Package root
βββ __main__.py # CLI entry point
βββ mesh.py # Mesh data structure + edge topology + PartMesh
βββ layers.py # MeshCNN conv / pool / unpool
βββ network.py # Point2Mesh U-Net (encoder-decoder)
βββ losses.py # Chamfer, beam-gap, normal alignment, surface sampling
βββ optimize.py # Main optimisation loop
βββ io_utils.py # PCD/PLY/XYZ/OBJ loaders, mesh exporters, remeshing
Module Details
| Module | Description |
|---|---|
mesh.py |
Half-edge-style mesh with GEMM adjacency for MeshCNN. Builds edgeβ4-neighbor topology. PartMesh splits large meshes into spatial sub-grids. |
layers.py |
MeshConv: edge convolution with symmetric neighbor aggregation [e, |aβc|, a+c, |bβd|, b+d]. MeshPool: edge collapse by L2-norm priority. MeshUnpool: topology restoration from stored history. |
network.py |
U-Net encoder-decoder on edges. Input: fixed random noise. Output: per-edge vertex displacements [N_e, 2, 3]. Output head initialised to zero (no initial displacement). |
losses.py |
Bidirectional Chamfer distance (batched for large clouds). Beam-gap loss with Ξ΅-cylinder and mutual k-NN skip. Unoriented normal alignment 1 β |nβΒ·nβ|. Differentiable area-weighted surface sampling. |
optimize.py |
Full coarse-to-fine loop. Re-initialises network + noise each level. Linear sample-count ramp. Remeshing (subdivide β smooth β decimate) between levels. |
io_utils.py |
Zero-dependency PCD/PLY/XYZ/OBJ loaders (binary + ASCII). OBJ/PLY/STL mesh writers. Convex hull initialisation. PCA-based normal estimation. Midpoint subdivision, Laplacian smoothing, greedy edge-collapse decimation. |
Dependencies
Only three packages:
torch >= 2.0β autograd, GPU accelerationnumpy >= 1.24β array operationsscipy >= 1.10β convex hull, KD-tree for normal estimation
No Open3D, no PyTorch3D, no trimesh, no pymeshlab.
Performance Tips
| Scenario | Recommendation |
|---|---|
| Quick preview | --n-levels 2 --iters 200 --init-faces 500 |
| Standard quality | Default settings (4 levels, 1000 iters) |
| High quality | --n-levels 5 --iters 1500 --max-faces 40000 |
| Large point clouds (>100k pts) | Use GPU (--device cuda) |
| High-res meshes (>10k faces) | PartMesh auto-activates; tune --n-parts 3 if OOM |
| CPU only | Works, but ~10Γ slower than GPU |
Differences from Original Implementation
| Aspect | Original | This reimplementation |
|---|---|---|
| Remeshing | RWM (Robust Watertight Manifold, external C++ binary) | Midpoint subdivision + Laplacian smooth + greedy decimation |
| Mesh pooling | Full half-edge data structure with manifold guards | Simplified edge collapse with adjacency redirect |
| Dependencies | PyTorch, Open3D, numpy, scipy, CUDA ops | PyTorch, numpy, scipy only |
| Initial mesh (genus > 0) | Alpha shape β coarse RWM | Convex hull (genus-0 assumption) |
The main simplification is the remeshing step: the original uses the external Manifold binary for guaranteed watertight, non-self-intersecting output between levels. This reimplementation uses pure-Python subdivision + decimation which works well for most shapes but may produce self-intersections on complex topology.
Citation
@article{hanocka2020point2mesh,
title = {Point2Mesh: A Self-Prior for Deformable Meshes},
author = {Hanocka, Rana and Metzer, Gal and Giryes, Raja and Cohen-Or, Daniel},
journal = {ACM Transactions on Graphics (TOG)},
volume = {39},
number = {4},
year = {2020},
publisher = {ACM}
}