City Sim β Isometric City Builder Aesthetic [Flux]

- Prompt
- isometric miniature suburban neighborhood, colorful houses with tiny gardens, small cars on tree-lined streets, tilt-shift depth of field, city builder game

- Prompt
- isometric fantasy port city, colorful medieval buildings along a harbor, tiny ships and market stalls, tilt-shift miniature world

- Prompt
- isometric Japanese hillside town, terraced buildings with cherry blossoms, winding paths, tiny pedestrians, tilt-shift depth of field

- Prompt
- isometric cyberpunk district, neon-lit buildings, holographic signs, tiny flying cars, rain-slicked streets, tilt-shift miniature
Description
Every city is a toy if you look at it from far enough away.
City Sim is a style LoRA that transforms any scene into an isometric city builder miniature world. Colorful buildings arranged on satisfying grids, tiny cars navigating miniature streets, pedestrians the size of ants going about their business, and the characteristic tilt-shift depth of field that makes everything look like a lovingly crafted diorama.
The Flux version delivers clean photorealistic miniatures with natural lighting and depth. Buildings cast real shadows, windows catch light, and the tilt-shift blur feels like macro photography of a physical model. It excels at creating scenes that sit right at the intersection of "screenshot from a city builder game" and "photograph of an architect's scale model."
Trigger Word
No trigger word needed. The LoRA activates through style β just describe your scene and the city builder aesthetic applies automatically.
Recommended Settings
- Strength: 0.70 - 0.90
- Guidance: 3.0 - 4.0 (Flux default)
- Steps: 20 - 30
| Strength | Effect |
|---|---|
| 0.70 - 0.75 | Subtle isometric influence β good for blending with other LoRAs |
| 0.80 - 0.85 | Strong city builder aesthetic with clean miniature feel |
| 0.85 - 0.90 | Full diorama mode β maximum tilt-shift and isometric geometry |
Style Features
- Isometric perspective: Consistent overhead-angled viewpoint characteristic of city builder games
- Tilt-shift blur: Shallow depth of field that sells the miniature scale
- Colorful architecture: Vibrant, saturated building colors with clean geometry
- Miniature population: Tiny cars, buses, pedestrians, and other scale-appropriate details
- Scene diversity: Works across suburbs, fantasy ports, cyberpunk districts, snowy villages, tropical islands, and more
Sample Prompts
isometric miniature suburban neighborhood, colorful houses with tiny gardens, small cars on tree-lined streets, tilt-shift depth of field, city builder game
isometric medieval walled city, stone towers and thatched roofs, market square with tiny merchants, river with a small bridge, miniature world
isometric tropical island resort, palm trees, colorful beach huts, tiny boats in turquoise water, coral reef visible, tilt-shift miniature
isometric snowy alpine village, wooden chalets with snow-covered roofs, tiny skiers, frozen lake, warm window lights, cozy miniature diorama
Also Available
- City Sim - Illustrious XL β Stylized rendering with more saturated colors and hand-painted game art feel, strength 0.60-0.85
Links
License
This model is released under the CreativeML OpenRAIL-M license.
About ThalisAI
Dark fantasy, cosmic horror, and the erotic converge. We train LoRA models that transform the world itself β morphing environments, conjuring creatures, and rendering beauty that would make lesser creators flinch.
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Model tree for ThalisAI/city-sim-flux
Base model
black-forest-labs/FLUX.1-dev