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Apr 30

Are Graph Augmentations Necessary? Simple Graph Contrastive Learning for Recommendation

Contrastive learning (CL) recently has spurred a fruitful line of research in the field of recommendation, since its ability to extract self-supervised signals from the raw data is well-aligned with recommender systems' needs for tackling the data sparsity issue. A typical pipeline of CL-based recommendation models is first augmenting the user-item bipartite graph with structure perturbations, and then maximizing the node representation consistency between different graph augmentations. Although this paradigm turns out to be effective, what underlies the performance gains is still a mystery. In this paper, we first experimentally disclose that, in CL-based recommendation models, CL operates by learning more evenly distributed user/item representations that can implicitly mitigate the popularity bias. Meanwhile, we reveal that the graph augmentations, which were considered necessary, just play a trivial role. Based on this finding, we propose a simple CL method which discards the graph augmentations and instead adds uniform noises to the embedding space for creating contrastive views. A comprehensive experimental study on three benchmark datasets demonstrates that, though it appears strikingly simple, the proposed method can smoothly adjust the uniformity of learned representations and has distinct advantages over its graph augmentation-based counterparts in terms of recommendation accuracy and training efficiency. The code is released at https://github.com/Coder-Yu/QRec.

  • 6 authors
·
Dec 16, 2021

OCR Hinders RAG: Evaluating the Cascading Impact of OCR on Retrieval-Augmented Generation

Retrieval-augmented Generation (RAG) enhances Large Language Models (LLMs) by integrating external knowledge to reduce hallucinations and incorporate up-to-date information without retraining. As an essential part of RAG, external knowledge bases are commonly built by extracting structured data from unstructured PDF documents using Optical Character Recognition (OCR). However, given the imperfect prediction of OCR and the inherent non-uniform representation of structured data, knowledge bases inevitably contain various OCR noises. In this paper, we introduce OHRBench, the first benchmark for understanding the cascading impact of OCR on RAG systems. OHRBench includes 350 carefully selected unstructured PDF documents from six real-world RAG application domains, along with Q&As derived from multimodal elements in documents, challenging existing OCR solutions used for RAG To better understand OCR's impact on RAG systems, we identify two primary types of OCR noise: Semantic Noise and Formatting Noise and apply perturbation to generate a set of structured data with varying degrees of each OCR noise. Using OHRBench, we first conduct a comprehensive evaluation of current OCR solutions and reveal that none is competent for constructing high-quality knowledge bases for RAG systems. We then systematically evaluate the impact of these two noise types and demonstrate the vulnerability of RAG systems. Furthermore, we discuss the potential of employing Vision-Language Models (VLMs) without OCR in RAG systems. Code: https://github.com/opendatalab/OHR-Bench

  • 9 authors
·
Dec 3, 2024 2

Look Once to Hear: Target Speech Hearing with Noisy Examples

In crowded settings, the human brain can focus on speech from a target speaker, given prior knowledge of how they sound. We introduce a novel intelligent hearable system that achieves this capability, enabling target speech hearing to ignore all interfering speech and noise, but the target speaker. A naive approach is to require a clean speech example to enroll the target speaker. This is however not well aligned with the hearable application domain since obtaining a clean example is challenging in real world scenarios, creating a unique user interface problem. We present the first enrollment interface where the wearer looks at the target speaker for a few seconds to capture a single, short, highly noisy, binaural example of the target speaker. This noisy example is used for enrollment and subsequent speech extraction in the presence of interfering speakers and noise. Our system achieves a signal quality improvement of 7.01 dB using less than 5 seconds of noisy enrollment audio and can process 8 ms of audio chunks in 6.24 ms on an embedded CPU. Our user studies demonstrate generalization to real-world static and mobile speakers in previously unseen indoor and outdoor multipath environments. Finally, our enrollment interface for noisy examples does not cause performance degradation compared to clean examples, while being convenient and user-friendly. Taking a step back, this paper takes an important step towards enhancing the human auditory perception with artificial intelligence. We provide code and data at: https://github.com/vb000/LookOnceToHear.

  • 5 authors
·
May 10, 2024

Discrete Optimization of Min-Max Violation and its Applications Across Computational Sciences

We introduce the Discrete Min-Max Violation (DMMV) as a general optimization problem which seeks an assignment of discrete values to variables that minimizes the largest constraint violation. This context-free mathematical formulation is applicable to a wide range of use cases that have worst-case performance requirements. After defining the DMMV problem mathematically, we explore its properties to establish a foundational understanding. To tackle DMMV instance sizes of practical relevance, we develop a GPU-accelerated heuristic that takes advantage of the mathematical properties of DMMV for speeding up the solution process. We demonstrate the versatile applicability of our heuristic by solving three optimization problems as use cases: (1) post-training quantization of language models, (2) discrete tomography, and (3) Finite Impulse Response (FIR) filter design. In quantization without outlier separation, our heuristic achieves 14% improvement on average over existing methods. In discrete tomography, it reduces reconstruction error by 16% under uniform noise and accelerates computations by a factor of 6 on GPU. For FIR filter design, it nearly achieves 50% ripple reduction compared to using the commercial integer optimization solver, Gurobi. Our comparative results point to the benefits of studying DMMV as a context-free optimization problem and the advantages that our proposed heuristic offers on three distinct problems. Our GPU-accelerated heuristic will be made open-source to further stimulate research on DMMV and its other applications. The code is available at https://anonymous.4open.science/r/AMVM-5F3E/

  • 4 authors
·
Aug 18, 2025

Disrupting Hierarchical Reasoning: Adversarial Protection for Geographic Privacy in Multimodal Reasoning Models

Multi-modal large reasoning models (MLRMs) pose significant privacy risks by inferring precise geographic locations from personal images through hierarchical chain-of-thought reasoning. Existing privacy protection techniques, primarily designed for perception-based models, prove ineffective against MLRMs' sophisticated multi-step reasoning processes that analyze environmental cues. We introduce ReasonBreak, a novel adversarial framework specifically designed to disrupt hierarchical reasoning in MLRMs through concept-aware perturbations. Our approach is founded on the key insight that effective disruption of geographic reasoning requires perturbations aligned with conceptual hierarchies rather than uniform noise. ReasonBreak strategically targets critical conceptual dependencies within reasoning chains, generating perturbations that invalidate specific inference steps and cascade through subsequent reasoning stages. To facilitate this approach, we contribute GeoPrivacy-6K, a comprehensive dataset comprising 6,341 ultra-high-resolution images (geq2K) with hierarchical concept annotations. Extensive evaluation across seven state-of-the-art MLRMs (including GPT-o3, GPT-5, Gemini 2.5 Pro) demonstrates ReasonBreak's superior effectiveness, achieving a 14.4\% improvement in tract-level protection (33.8\% vs 19.4\%) and nearly doubling block-level protection (33.5\% vs 16.8\%). This work establishes a new paradigm for privacy protection against reasoning-based threats.

  • 5 authors
·
Dec 9, 2025

VideoMark: A Distortion-Free Robust Watermarking Framework for Video Diffusion Models

This work presents VideoMark, a training-free robust watermarking framework for video diffusion models. As diffusion models advance in generating highly realistic videos, the need for reliable content attribution mechanisms has become critical. While watermarking techniques for image diffusion models have made progress, directly extending these methods to videos presents unique challenges due to variable video lengths and vulnerability to temporal attacks. VideoMark addresses these limitations through a frame-wise watermarking strategy using pseudorandom error correction (PRC) codes to embed watermark information during the generation process. Our method generates an extended watermark message sequence and randomly selects starting positions for each video, ensuring uniform noise distribution in the latent space and maintaining generation quality. For watermark extraction, we introduce a Temporal Matching Module (TMM) that uses edit distance to align decoded messages with the original watermark sequence, providing robustness against temporal attacks such as frame deletion. Experimental results demonstrate that VideoMark achieves higher decoding accuracy than existing methods while maintaining video quality on par with watermark-free generation. Importantly, our watermark remains undetectable to attackers without the secret key, ensuring strong imperceptibility compared to other watermarking frameworks. VideoMark provides a practical solution for content attribution in diffusion-based video generation without requiring additional training or compromising video quality. Our code and data are available at https://github.com/KYRIE-LI11/VideoMark{https://github.com/KYRIE-LI11/VideoMark}.

  • 4 authors
·
Apr 22, 2025

Differentially Private Sequential Learning

In a differentially private sequential learning setting, agents introduce endogenous noise into their actions to maintain privacy. Applying this to a standard sequential learning model leads to different outcomes for continuous vs. binary signals. For continuous signals with a nonzero privacy budget, we introduce a novel smoothed randomized response mechanism that adapts noise based on distance to a threshold, unlike traditional randomized response, which applies uniform noise. This enables agents' actions to better reflect both private signals and observed history, accelerating asymptotic learning speed to Theta_{epsilon}(log(n)), compared to Theta(log(n)) in the non-private regime where privacy budget is infinite. Moreover, in the non-private setting, the expected stopping time for the first correct decision and the number of incorrect actions diverge, meaning early agents may make mistakes for an unreasonably long period. In contrast, under a finite privacy budget epsilon in (0,1), both remain finite, highlighting a stark contrast between private and non-private learning. Learning with continuous signals in the private regime is more efficient, as smooth randomized response enhances the log-likelihood ratio over time, improving information aggregation. Conversely, for binary signals, differential privacy noise hinders learning, as agents tend to use a constant randomized response strategy before an information cascade forms, reducing action informativeness and hampering the overall process.

  • 2 authors
·
Feb 26, 2025

FMix: Enhancing Mixed Sample Data Augmentation

Mixed Sample Data Augmentation (MSDA) has received increasing attention in recent years, with many successful variants such as MixUp and CutMix. By studying the mutual information between the function learned by a VAE on the original data and on the augmented data we show that MixUp distorts learned functions in a way that CutMix does not. We further demonstrate this by showing that MixUp acts as a form of adversarial training, increasing robustness to attacks such as Deep Fool and Uniform Noise which produce examples similar to those generated by MixUp. We argue that this distortion prevents models from learning about sample specific features in the data, aiding generalisation performance. In contrast, we suggest that CutMix works more like a traditional augmentation, improving performance by preventing memorisation without distorting the data distribution. However, we argue that an MSDA which builds on CutMix to include masks of arbitrary shape, rather than just square, could further prevent memorisation whilst preserving the data distribution in the same way. To this end, we propose FMix, an MSDA that uses random binary masks obtained by applying a threshold to low frequency images sampled from Fourier space. These random masks can take on a wide range of shapes and can be generated for use with one, two, and three dimensional data. FMix improves performance over MixUp and CutMix, without an increase in training time, for a number of models across a range of data sets and problem settings, obtaining a new single model state-of-the-art result on CIFAR-10 without external data. Finally, we show that a consequence of the difference between interpolating MSDA such as MixUp and masking MSDA such as FMix is that the two can be combined to improve performance even further. Code for all experiments is provided at https://github.com/ecs-vlc/FMix .

  • 6 authors
·
Feb 27, 2020

Taming Visually Guided Sound Generation

Recent advances in visually-induced audio generation are based on sampling short, low-fidelity, and one-class sounds. Moreover, sampling 1 second of audio from the state-of-the-art model takes minutes on a high-end GPU. In this work, we propose a single model capable of generating visually relevant, high-fidelity sounds prompted with a set of frames from open-domain videos in less time than it takes to play it on a single GPU. We train a transformer to sample a new spectrogram from the pre-trained spectrogram codebook given the set of video features. The codebook is obtained using a variant of VQGAN trained to produce a compact sampling space with a novel spectrogram-based perceptual loss. The generated spectrogram is transformed into a waveform using a window-based GAN that significantly speeds up generation. Considering the lack of metrics for automatic evaluation of generated spectrograms, we also build a family of metrics called FID and MKL. These metrics are based on a novel sound classifier, called Melception, and designed to evaluate the fidelity and relevance of open-domain samples. Both qualitative and quantitative studies are conducted on small- and large-scale datasets to evaluate the fidelity and relevance of generated samples. We also compare our model to the state-of-the-art and observe a substantial improvement in quality, size, and computation time. Code, demo, and samples: v-iashin.github.io/SpecVQGAN

  • 2 authors
·
Oct 17, 2021

Speech Enhancement and Dereverberation with Diffusion-based Generative Models

In this work, we build upon our previous publication and use diffusion-based generative models for speech enhancement. We present a detailed overview of the diffusion process that is based on a stochastic differential equation and delve into an extensive theoretical examination of its implications. Opposed to usual conditional generation tasks, we do not start the reverse process from pure Gaussian noise but from a mixture of noisy speech and Gaussian noise. This matches our forward process which moves from clean speech to noisy speech by including a drift term. We show that this procedure enables using only 30 diffusion steps to generate high-quality clean speech estimates. By adapting the network architecture, we are able to significantly improve the speech enhancement performance, indicating that the network, rather than the formalism, was the main limitation of our original approach. In an extensive cross-dataset evaluation, we show that the improved method can compete with recent discriminative models and achieves better generalization when evaluating on a different corpus than used for training. We complement the results with an instrumental evaluation using real-world noisy recordings and a listening experiment, in which our proposed method is rated best. Examining different sampler configurations for solving the reverse process allows us to balance the performance and computational speed of the proposed method. Moreover, we show that the proposed method is also suitable for dereverberation and thus not limited to additive background noise removal. Code and audio examples are available online, see https://github.com/sp-uhh/sgmse

  • 5 authors
·
Aug 11, 2022