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Nov 4

RL-ADA: A World-Feedback Framework for Adversarially Robust Enterprise Dialogue Agents

Deploying task-oriented dialogue agents in enterprise customer support faces a persistent annotation bottleneck: robust training requires labelled interaction data at scale, yet enterprise conversational logs are privacy-sensitive and expensive to annotate, while user behaviour evolves faster than labelling pipelines can keep pace. We present RL-ADA (Reinforcement Learning with Adversarial Dialogue Agents), a co-evolutionary training framework that eliminates this bottleneck by replacing human labels with world feedback: consequence-based reward signals derived directly from measurable interaction outcomes. A Customer Support Agent (DA, 3B parameters) and an Adversarial Customer Agent (CA, 7B parameters) co-evolve in an adversarial arena guided by a fixed automated judge: the DA is rewarded for correctly handling multi-turn customer conversations to successful resolution, while the CA is rewarded for producing realistic, intent-concealing utterances that cause misroutes, creating asymmetric adversarial pressure through opposing but independently structured rewards. An isolation gym iteratively retrains the weaker agent on prior-failure transcripts, requiring no human annotation at any stage. In a banking customer support proof of concept, tool-routing errors are eliminated and the strict end-to-end PASS rate doubles over five co-evolutionary cycles, driven solely by automated arena reward with no labelled data. We additionally observe the emergence of Contextual Camouflage, an adversarial strategy in which the CA learns to embed intent within dense realistic customer detail purely from reward pressure, with direct implications for enterprise red-teaming and robustness evaluation.

ACE-RL: Adaptive Constraint-Enhanced Reward for Long-form Generation Reinforcement Learning

Large Language Models (LLMs) have demonstrated remarkable progress in long-context understanding, yet they face significant challenges in high-quality long-form generation. Existing studies primarily suffer from two limitations: (1) A heavy reliance on scarce, high-quality long-form response data for supervised fine-tuning (SFT) or for pairwise preference reward in reinforcement learning (RL). (2) Focus on coarse-grained quality optimization dimensions, such as relevance, coherence, and helpfulness, overlooking the fine-grained specifics inherent to diverse long-form generation scenarios. To address this issue, we propose a framework using Adaptive Constraint-Enhanced reward for long-form generation Reinforcement Learning (ACE-RL). ACE-RL first automatically deconstructs each instruction into a set of fine-grained, adaptive constraint criteria by identifying its underlying intents and demands. Subsequently, we design a reward mechanism that quantifies the quality of long-form responses based on their satisfaction over corresponding constraints, converting subjective quality evaluation into constraint verification. Finally, we utilize reinforcement learning to guide models toward superior long-form generation capabilities. Experimental results demonstrate that our ACE-RL framework significantly outperforms existing SFT and RL baselines by 20.70% and 7.32% on WritingBench, and our top-performing model even surpasses proprietary systems like GPT-4o by 7.10%, providing a more effective training paradigm for LLMs to generate high-quality content across diverse long-form generation scenarios.

  • 6 authors
·
Sep 5, 2025

Is One Layer Enough? Training A Single Transformer Layer Can Match Full-Parameter RL Training

Reinforcement learning (RL) has become a central component of post-training large language models (LLMs), yet little is understood about how RL adaptation is distributed across transformer layers. Existing approaches typically update all model parameters uniformly, implicitly assuming that every layer contributes similarly to the gains obtained during RL post-training. In this work, we challenge this assumption through a systematic layer-wise study of RL training. Surprisingly, we find that training a single transformer layer can recover most of the gains achieved by full-parameter RL training, and in some cases even surpass it. To quantify this phenomenon, we introduce the quantity layer contribution, which measures the fraction of full RL improvement recovered by training a layer in isolation. Across seven models spanning two model families (Qwen3, Qwen2.5), three RL algorithms (GRPO, GiGPO, Dr. GRPO), and multiple task domains including mathematical reasoning, code generation, and agentic decision-making, we observe a remarkably stable pattern: RL gains are highly concentrated in a small subset of, and in many cases even a single, transformer layers. More strikingly, the same structural pattern consistently emerges: high-contribution layers concentrate in the middle of the transformer stack, while layers near the input and output ends contribute substantially less. The resulting layer rankings remain strongly correlated across datasets, tasks, model families, and RL algorithms.

  • 7 authors
·
Jul 1 3

Beyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement Learning

Pretrained imitation policies have become a strong foundation for robot manipulation, but they often require online improvement to overcome execution errors, limited dataset coverage, and deployment mismatch. A central question is therefore how reinforcement learning (RL) should adapt policies after offline pretraining. Existing lightweight methods commonly apply residual corrections directly in action space, but this often leads to noisy and poorly structured exploration. In this work, we propose Z-Perturbation Reinforcement Learning (ZPRL), an approach that steers pretrained policies through a compact bottleneck latent rather than through policy weights or output actions. During offline training, we augment the policy with a plug-and-play variational information bottleneck (VIB) module to extract a task-relevant latent interface from observation embeddings. During online finetuning, the base policy is frozen and RL learns only a residual perturbation on this latent, whose decoded representation conditions the frozen action generator. We instantiate ZPRL on flow-matching policies and evaluate it on eight simulation tasks and four real-world tasks. Across diverse manipulation settings, ZPRL improves both sample efficiency and final performance over strong post-training baselines. In the real world, ZPRL improves the average success rate on four tasks by 33.7% over imitation base policies while producing smoother exploration behaviors than an action residual counterpart. These results suggest that a compact, task-aligned bottleneck latent provides an effective interface for online RL adaptation. More videos can be found at https://manutdmoon.github.io/ZPRL/.

  • 5 authors
·
May 18

When RL Meets Adaptive Speculative Training: A Unified Training-Serving System

Speculative decoding can significantly accelerate LLM serving, yet most deployments today disentangle speculator training from serving, treating speculator training as a standalone offline modeling problem. We show that this decoupled formulation introduces substantial deployment and adaptation lag: (1) high time-to-serve, since a speculator must be trained offline for a considerable period before deployment; (2) delayed utility feedback, since the true end-to-end decoding speedup is only known after training and cannot be inferred reliably from acceptance rate alone due to model-architecture and system-level overheads; and (3) domain-drift degradation, as the target model is repurposed to new domains and the speculator becomes stale and less effective. To address these issues, we present Aurora, a unified training-serving system that closes the loop by continuously learning a speculator directly from live inference traces. Aurora reframes online speculator learning as an asynchronous reinforcement-learning problem: accepted tokens provide positive feedback, while rejected speculator proposals provide implicit negative feedback that we exploit to improve sample efficiency. Our design integrates an SGLang-based inference server with an asynchronous training server, enabling hot-swapped speculator updates without service interruption. Crucially, Aurora supports day-0 deployment: a speculator can be served immediately and rapidly adapted to live traffic, improving system performance while providing immediate utility feedback. Across experiments, Aurora achieves a 1.5x day-0 speedup on recently released frontier models (e.g., MiniMax M2.1 229B and Qwen3-Coder-Next 80B). Aurora also adapts effectively to distribution shifts in user traffic, delivering an additional 1.25x speedup over a well-trained but static speculator on widely used models (e.g., Qwen3 and Llama3).

  • 18 authors
·
Feb 6

HuatuoGPT-3: RL-Only Domain Adaptation from Base Models

Domain adaptation aims to turn a general-purpose large language model (LLM) into an expert for a target domain. While the dominant SFT+RL pipeline offers a convenient cold start, it may reduce exploration diversity and introduces additional complexity through multi-stage optimization. These limitations motivate RL-only adaptation. However, pure on-policy RL suffers from a cold-start problem, while mixed-policy RL still falls short: informative tokens in teacher outputs are learned too slowly in early training, and stale teacher outputs can hinder later improvement. We identify these two failure modes as Gradient Starvation and Teacher-Distribution Anchoring. To address them, we propose One-stage Policy Optimization (OnePO), which treats teacher outputs as transient guidance for policy improvement. OnePO combines Adaptive Objective Evolution to strengthen learning on informative low-probability teacher tokens and Teacher Retirement to discard teacher outputs once the current policy can surpass them. On medical adaptation, OnePO achieves 67.2 on HealthBench (Total) with only 20K training samples, outperforming SFT+RL and pure RL by 2.7 and 7.4 points, respectively. We further scale OnePO to produce HuatuoGPT-3, an open-source medical LLM series whose 27B variant reaches 70.1 on HealthBench (Total) and 71.4 on HealthBench Professional, surpassing frontier models such as GPT-6 Astra. Models and code are available at https://github.com/FreedomIntelligence/HuatuoGPT-3.

Beyond Worst-case Attacks: Robust RL with Adaptive Defense via Non-dominated Policies

In light of the burgeoning success of reinforcement learning (RL) in diverse real-world applications, considerable focus has been directed towards ensuring RL policies are robust to adversarial attacks during test time. Current approaches largely revolve around solving a minimax problem to prepare for potential worst-case scenarios. While effective against strong attacks, these methods often compromise performance in the absence of attacks or the presence of only weak attacks. To address this, we study policy robustness under the well-accepted state-adversarial attack model, extending our focus beyond only worst-case attacks. We first formalize this task at test time as a regret minimization problem and establish its intrinsic hardness in achieving sublinear regret when the baseline policy is from a general continuous policy class, Pi. This finding prompts us to refine the baseline policy class Pi prior to test time, aiming for efficient adaptation within a finite policy class Pi, which can resort to an adversarial bandit subroutine. In light of the importance of a small, finite Pi, we propose a novel training-time algorithm to iteratively discover non-dominated policies, forming a near-optimal and minimal Pi, thereby ensuring both robustness and test-time efficiency. Empirical validation on the Mujoco corroborates the superiority of our approach in terms of natural and robust performance, as well as adaptability to various attack scenarios.

  • 5 authors
·
Feb 19, 2024

RL of Thoughts: Navigating LLM Reasoning with Inference-time Reinforcement Learning

Despite rapid advancements in large language models (LLMs), the token-level autoregressive nature constrains their complex reasoning capabilities. To enhance LLM reasoning, inference-time techniques, including Chain/Tree/Graph-of-Thought(s), successfully improve the performance, as they are fairly cost-effective by guiding reasoning through sophisticated logical structures without modifying LLMs' parameters. However, these manually predefined, task-agnostic frameworks are applied uniformly across diverse tasks, lacking adaptability. To improve this, we propose RL-of-Thoughts (RLoT), where we train a lightweight navigator model with reinforcement learning (RL) to adaptively enhance LLM reasoning at inference time. Specifically, we design five basic logic blocks from the perspective of human cognition. During the reasoning process, the trained RL navigator dynamically selects the suitable logic blocks and combines them into task-specific logical structures according to problem characteristics. Experiments across multiple reasoning benchmarks (AIME, MATH, GPQA, etc.) with multiple LLMs (GPT, Llama, Qwen, and DeepSeek) illustrate that RLoT outperforms established inference-time techniques by up to 13.4%. Remarkably, with less than 3K parameters, our RL navigator is able to make sub-10B LLMs comparable to 100B-scale counterparts. Moreover, the RL navigator demonstrates strong transferability: a model trained on one specific LLM-task pair can effectively generalize to unseen LLMs and tasks. Our code is open-source at https://anonymous.4open.science/r/RL-LLM-Reasoning-1A30 for reproducibility.

  • 4 authors
·
May 20, 2025

WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation

Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.

Video-RTS: Rethinking Reinforcement Learning and Test-Time Scaling for Efficient and Enhanced Video Reasoning

Despite advances in reinforcement learning (RL)-based video reasoning with large language models (LLMs), data collection and finetuning remain significant challenges. These methods often rely on large-scale supervised fine-tuning (SFT) with extensive video data and long Chain-of-Thought (CoT) annotations, making them costly and hard to scale. To address this, we present Video-RTS, a new approach to improve video reasoning capability with drastically improved data efficiency by combining data-efficient RL with a video-adaptive test-time scaling (TTS) strategy. Based on observations about the data scaling of RL samples, we skip the resource-intensive SFT step and employ efficient pure-RL training with output-based rewards, requiring no additional annotations or extensive fine-tuning. Furthermore, to utilize computational resources more efficiently, we introduce a sparse-to-dense video TTS strategy that improves inference by iteratively adding frames based on output consistency. We validate our approach on multiple video reasoning benchmarks, showing that Video-RTS surpasses existing video reasoning models by an average of 2.4% in accuracy using only 3.6% training samples. For example, Video-RTS achieves a 4.2% improvement on Video-Holmes, a recent and challenging video reasoning benchmark, and a 2.6% improvement on MMVU. Notably, our pure RL training and adaptive video TTS offer complementary strengths, enabling Video-RTS's strong reasoning performance.

  • 6 authors
·
Jul 8, 2025 1

Value Augmented Sampling for Language Model Alignment and Personalization

Aligning Large Language Models (LLMs) to cater to different human preferences, learning new skills, and unlearning harmful behavior is an important problem. Search-based methods, such as Best-of-N or Monte-Carlo Tree Search, are performant, but impractical for LLM adaptation due to their high inference cost. On the other hand, using Reinforcement Learning (RL) for adaptation is computationally efficient, but performs worse due to the optimization challenges in co-training the value function and the policy. We present a new framework for reward optimization, Value Augmented Sampling (VAS), that can maximize different reward functions using data sampled from only the initial, frozen LLM. VAS solves for the optimal reward-maximizing policy without co-training the policy and the value function, making the optimization stable, outperforming established baselines, such as PPO and DPO, on standard benchmarks, and achieving comparable results to Best-of-128 with lower inference cost. Unlike existing RL methods that require changing the weights of the LLM, VAS does not require access to the weights of the pre-trained LLM. Thus, it can even adapt LLMs (e.g., ChatGPT), which are available only as APIs. In addition, our algorithm unlocks the new capability of composing several rewards and controlling the extent of each one during deployment time, paving the road ahead for the future of aligned, personalized LLMs.

  • 5 authors
·
May 10, 2024

Understanding Decoupled and Early Weight Decay

Weight decay (WD) is a traditional regularization technique in deep learning, but despite its ubiquity, its behavior is still an area of active research. Golatkar et al. have recently shown that WD only matters at the start of the training in computer vision, upending traditional wisdom. Loshchilov et al. show that for adaptive optimizers, manually decaying weights can outperform adding an l_2 penalty to the loss. This technique has become increasingly popular and is referred to as decoupled WD. The goal of this paper is to investigate these two recent empirical observations. We demonstrate that by applying WD only at the start, the network norm stays small throughout training. This has a regularizing effect as the effective gradient updates become larger. However, traditional generalizations metrics fail to capture this effect of WD, and we show how a simple scale-invariant metric can. We also show how the growth of network weights is heavily influenced by the dataset and its generalization properties. For decoupled WD, we perform experiments in NLP and RL where adaptive optimizers are the norm. We demonstrate that the primary issue that decoupled WD alleviates is the mixing of gradients from the objective function and the l_2 penalty in the buffers of Adam (which stores the estimates of the first-order moment). Adaptivity itself is not problematic and decoupled WD ensures that the gradients from the l_2 term cannot "drown out" the true objective, facilitating easier hyperparameter tuning.

  • 3 authors
·
Dec 26, 2020

GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents

Recent Graphical User Interface (GUI) agents replicate the R1-Zero paradigm, coupling online Reinforcement Learning (RL) with explicit chain-of-thought reasoning prior to object grounding and thereby achieving substantial performance gains. In this paper, we first conduct extensive analysis experiments of three key components of that training pipeline: input design, output evaluation, and policy update-each revealing distinct challenges arising from blindly applying general-purpose RL without adapting to GUI grounding tasks. Input design: Current templates encourage the model to generate chain-of-thought reasoning, but longer chains unexpectedly lead to worse grounding performance. Output evaluation: Reward functions based on hit signals or box area allow models to exploit box size, leading to reward hacking and poor localization quality. Policy update: Online RL tends to overfit easy examples due to biases in length and sample difficulty, leading to under-optimization on harder cases. To address these issues, we propose three targeted solutions. First, we adopt a Fast Thinking Template that encourages direct answer generation, reducing excessive reasoning during training. Second, we incorporate a box size constraint into the reward function to mitigate reward hacking. Third, we revise the RL objective by adjusting length normalization and adding a difficulty-aware scaling factor, enabling better optimization on hard samples. Our GUI-G1-3B, trained on 17K public samples with Qwen2.5-VL-3B-Instruct, achieves 90.3% accuracy on ScreenSpot and 37.1% on ScreenSpot-Pro. This surpasses all prior models of similar size and even outperforms the larger UI-TARS-7B, establishing a new state-of-the-art in GUI agent grounding. The project repository is available at https://github.com/Yuqi-Zhou/GUI-G1.

  • 6 authors
·
May 21, 2025

AdaStop: sequential testing for efficient and reliable comparisons of Deep RL Agents

The reproducibility of many experimental results in Deep Reinforcement Learning (RL) is under question. To solve this reproducibility crisis, we propose a theoretically sound methodology to compare multiple Deep RL algorithms. The performance of one execution of a Deep RL algorithm is random so that independent executions are needed to assess it precisely. When comparing several RL algorithms, a major question is how many executions must be made and how can we assure that the results of such a comparison is theoretically sound. Researchers in Deep RL often use less than 5 independent executions to compare algorithms: we claim that this is not enough in general. Moreover, when comparing several algorithms at once, the error of each comparison accumulates and must be taken into account with a multiple tests procedure to preserve low error guarantees. To address this problem in a statistically sound way, we introduce AdaStop, a new statistical test based on multiple group sequential tests. When comparing algorithms, AdaStop adapts the number of executions to stop as early as possible while ensuring that we have enough information to distinguish algorithms that perform better than the others in a statistical significant way. We prove both theoretically and empirically that AdaStop has a low probability of making an error (Family-Wise Error). Finally, we illustrate the effectiveness of AdaStop in multiple use-cases, including toy examples and difficult cases such as Mujoco environments.

  • 7 authors
·
Jun 19, 2023

Taming the Long-Tail: Efficient Reasoning RL Training with Adaptive Drafter

The emergence of Large Language Models (LLMs) with strong reasoning capabilities marks a significant milestone, unlocking new frontiers in complex problem-solving. However, training these reasoning models, typically using Reinforcement Learning (RL), encounters critical efficiency bottlenecks: response generation during RL training exhibits a persistent long-tail distribution, where a few very long responses dominate execution time, wasting resources and inflating costs. To address this, we propose TLT, a system that accelerates reasoning RL training losslessly by integrating adaptive speculative decoding. Applying speculative decoding in RL is challenging due to the dynamic workloads, evolving target model, and draft model training overhead. TLT overcomes these obstacles with two synergistic components: (1) Adaptive Drafter, a lightweight draft model trained continuously on idle GPUs during long-tail generation to maintain alignment with the target model at no extra cost; and (2) Adaptive Rollout Engine, which maintains a memory-efficient pool of pre-captured CUDAGraphs and adaptively select suitable SD strategies for each input batch. Evaluations demonstrate that TLT achieves over 1.7x end-to-end RL training speedup over state-of-the-art systems, preserves the model accuracy, and yields a high-quality draft model as a free byproduct suitable for efficient deployment. Code is released at https://github.com/mit-han-lab/fastrl.

  • 10 authors
·
Nov 20, 2025 1

Distill Where You Fail: Recovering Learning Signals of Negative RL-Groups from Adaptive Teacher Guidance

Reinforcement learning with verifiable rewards (RLVR) has become a standard paradigm for post-training large language models (LLMs). While Group Relative Policy Optimization (GRPO) is widely adopted, it suffers from sparse reward signals and loses gradients entirely when all responses within a group receive identical rewards. On-policy distillation (OPD) offers a natural remedy by providing dense, token-level supervision from a teacher model. However, naively combining GRPO with OPD leads to degraded performance, due to three underlying causes: not all samples benefit from distillation; fitting too quickly to the teacher undermines the exploratory capacity of RL; and OPD's advantages are asymmetric, suppressing most tokens. To address these challenges, we propose RSTG (Recovering Learning Signals via Adaptive Teacher Guidance), which applies distillation selectively and precisely where it matters most. At the sample level, OPD is restricted to negative zero-variance prompts with each sample weighted by the teacher's confidence score. At the token level, distillation targets only tokens with high student entropy or large teacher-student divergence. We further augment training with SFT on correct trajectories generated by the teacher model, injecting positive gradient signals where RL yields none. Experiments demonstrate that RSTG substantially outperforms naive GRPO+OPD by +4.02% on math and +3.05% on code.

  • 12 authors
·
Jul 31 2

When should I search more: Adaptive Complex Query Optimization with Reinforcement Learning

Query optimization is a crucial component for the efficacy of Retrieval-Augmented Generation (RAG) systems. While reinforcement learning (RL)-based agentic and reasoning methods have recently emerged as a promising direction on query optimization, most existing approaches focus on the expansion and abstraction of a single query. However, complex user queries are prevalent in real-world scenarios, often requiring multiple parallel and sequential search strategies to handle disambiguation and decomposition. Directly applying RL to these complex cases introduces significant hurdles. Determining the optimal number of sub-queries and effectively re-ranking and merging retrieved documents vastly expands the search space and complicates reward design, frequently leading to training instability. To address these challenges, we propose a novel RL framework called Adaptive Complex Query Optimization (ACQO). Our framework is designed to adaptively determine when and how to expand the search process. It features two core components: an Adaptive Query Reformulation (AQR) module that dynamically decides when to decompose a query into multiple sub-queries, and a Rank-Score Fusion (RSF) module that ensures robust result aggregation and provides stable reward signals for the learning agent. To mitigate training instabilities, we adopt a Curriculum Reinforcement Learning (CRL) approach, which stabilizes the training process by progressively introducing more challenging queries through a two-stage strategy. Our comprehensive experiments demonstrate that ACQO achieves state-of-the-art performance on three complex query benchmarks, significantly outperforming established baselines. The framework also showcases improved computational efficiency and broad compatibility with different retrieval architectures, establishing it as a powerful and generalizable solution for next-generation RAG systems.

  • 6 authors
·
Jan 28

A Reconfigured Wheel-Legged Robot for Enhanced Steering and Adaptability

Wheel-legged robots integrate leg agility on rough terrain with wheel efficiency on flat ground. However, most existing designs do not fully capitalize on the benefits of both legged and wheeled structures, which limits overall system flexibility and efficiency. We present FLORES, a novel wheel-legged robot design featuring a distinctive front-leg configuration that sets it beyond standard design approaches. Specifically, FLORES replaces the conventional hip-roll degree of freedom (DoF) of the front leg with hip-yaw DoFs, and this allows for efficient movement on flat surfaces while ensuring adaptability when navigating complex terrains. This innovative design facilitates seamless transitions between different locomotion modes (i.e., legged locomotion and wheeled locomotion) and optimizes the performance across varied environments. To fully exploit \flores's mechanical capabilities, we develop a tailored reinforcement learning (RL) controller that adapts the Hybrid Internal Model (HIM) with a customized reward structure optimized for our unique mechanical configuration. This framework enables the generation of adaptive, multi-modal locomotion strategies that facilitate smooth transitions between wheeled and legged movements. Furthermore, our distinctive joint design enables the robot to exhibit novel and highly efficient locomotion gaits that capitalize on the synergistic advantages of both locomotion modes. Through comprehensive experiments, we demonstrate FLORES's enhanced steering capabilities, improved navigation efficiency, and versatile locomotion across various terrains. The open-source project can be found at https://github.com/ZhichengSong6/FLORES.

CURIO: Curiosity-Driven Test-Time Learning for Open-Ended Discovery

Open-ended discovery requires learning from repeated attempts while continuing to explore directions whose value is not yet apparent. Search with a frozen large language model (LLM) can reuse previous solutions in context, but cannot update the model from its successes and failures on the test problem. Reinforcement learning (RL) enables such adaptation; however, strongly favoring high-reward trajectories may suppress low-reward yet potentially promising directions too early. We introduce CURIO, a curiosity-driven test-time learning framework that complements task feedback with an Intrinsic Curiosity World Model (ICWM). The ICWM learns transitions in the policy's hidden-state representation and supplies prediction-error bonuses at sampled tokens outside the policy's top-k choices. Epoch normalization and an annealed weight regulate their contribution to the policy update. On six mathematical discovery tasks and single-cell denoising with Qwen3 backbones from 8B to 235B, three-run means improve over a matched task-only RL control on five mathematical objectives, match the best reported performance on Circle Packing, and improve denoising Score and mean squared error (MSE) on both held-out corpora at every tested scale. Relative gains reach 18.3% on Hadamard and 10.8% on denoising Score. Code-diversity measurements show greater structural variation among generated programs, supporting curiosity as a complementary exploration signal for learning in open-ended discovery.

ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AI

Intelligent embodied agents need to quickly adapt to new scenarios by integrating long histories of experience into decision-making. For instance, a robot in an unfamiliar house initially wouldn't know the locations of objects needed for tasks and might perform inefficiently. However, as it gathers more experience, it should learn the layout of its environment and remember where objects are, allowing it to complete new tasks more efficiently. To enable such rapid adaptation to new tasks, we present ReLIC, a new approach for in-context reinforcement learning (RL) for embodied agents. With ReLIC, agents are capable of adapting to new environments using 64,000 steps of in-context experience with full attention while being trained through self-generated experience via RL. We achieve this by proposing a novel policy update scheme for on-policy RL called "partial updates'' as well as a Sink-KV mechanism that enables effective utilization of a long observation history for embodied agents. Our method outperforms a variety of meta-RL baselines in adapting to unseen houses in an embodied multi-object navigation task. In addition, we find that ReLIC is capable of few-shot imitation learning despite never being trained with expert demonstrations. We also provide a comprehensive analysis of ReLIC, highlighting that the combination of large-scale RL training, the proposed partial updates scheme, and the Sink-KV are essential for effective in-context learning. The code for ReLIC and all our experiments is at https://github.com/aielawady/relic

  • 7 authors
·
Oct 3, 2024

FaithEyes: Towards Faithful Tool Use via Multi-Agent Process-Image Verification

Agentic vision-language models (VLMs), which interleave textual reasoning with explicit tool calls such as cropping and code-based image manipulation, have emerged as a compelling paradigm for reliable and interpretable multimodal reasoning. However, recent studies have revealed that such models often use tools unfaithfully. Many process images are irrelevant to the question (e.g., the tool crops the wrong region or misses the queried target), yet the call still receives full credit and the model still answers correctly. Such decorative or misaligned tool calls waste computation and reveal that the model leans on prior knowledge or the original image rather than the evidence it retrieves. This may stem from two limitations of prevailing methods: the tool reward fails to distinguish useful from useless calls, and tool feedback carries no signal of usefulness. To this end, we introduce FaithEyes, a multi-agent self-judging framework. Concretely, we use a VLM to judge whether each process image helps answer the question. The judgement is injected into the reasoning context as part of the tool observation to help subsequent reasoning, and meanwhile is used to scale the tool reward by the helpful-tool ratio to suppress reward hacking. To keep judgement available at evaluation and thus ensure train-test consistency, we further design a multi-agent framework where the model itself serves as a subagent to judge the tool calls from main agent, eliminating any dependence on an external model at inference. Training via a two-stage SFT + RL pipeline on adapted open-source data, FaithEyes attains competitive or superior accuracy across visual perception and reasoning benchmarks, while markedly improving tool faithfulness. The homepage is at https://github.com/Mosi-AI/FaithEyes.

  • 5 authors
·
Jul 29

Agri-R1: Agricultural Reasoning for Disease Diagnosis via Automated-Synthesis and Reinforcement Learning

Agricultural disease diagnosis challenges VLMs, as conventional fine-tuning requires extensive labels, lacks interpretability, and generalizes poorly. While reasoning improves model robustness, existing methods rely on costly expert annotations and rarely address the open-ended, diverse nature of agricultural queries. To address these limitations, we propose Agri-R1, a reasoning-enhanced large model for agriculture. Our framework automates high-quality reasoning data generation via vision-language synthesis and LLM-based filtering, using only 19\% of available samples. Training employs Group Relative Policy Optimization (GRPO) with a novel reward function that integrates domain-specific lexicons and fuzzy matching to assess both correctness and linguistic flexibility in open-ended responses. Evaluated on CDDMBench, our resulting 3B-parameter model achieves performance competitive with 7B- to 13B-parameter baselines, showing a +27.9\% relative gain in disease recognition accuracy, +33.3\% in agricultural knowledge QA, and a +26.10-point improvement in cross-domain generalization over standard fine-tuning. These results suggest that automated reasoning synthesis paired with domain-aware reward design may provide a broadly applicable paradigm for RL-based VLM adaptation in data-scarce specialized domains. Our code and data are publicly available at: https://github.com/CPJ-Agricultural/Agri-R1.

  • 9 authors
·
Apr 12

RouteRAG: Efficient Retrieval-Augmented Generation from Text and Graph via Reinforcement Learning

Retrieval-Augmented Generation (RAG) integrates non-parametric knowledge into Large Language Models (LLMs), typically from unstructured texts and structured graphs. While recent progress has advanced text-based RAG to multi-turn reasoning through Reinforcement Learning (RL), extending these advances to hybrid retrieval introduces additional challenges. Existing graph-based or hybrid systems typically depend on fixed or handcrafted retrieval pipelines, lacking the ability to integrate supplementary evidence as reasoning unfolds. Besides, while graph evidence provides relational structures crucial for multi-hop reasoning, it is substantially more expensive to retrieve. To address these limitations, we introduce , an RL-based framework that enables LLMs to perform multi-turn and adaptive graph-text hybrid RAG. jointly optimizes the entire generation process via RL, allowing the model to learn when to reason, what to retrieve from either texts or graphs, and when to produce final answers, all within a unified generation policy. To guide this learning process, we design a two-stage training framework that accounts for both task outcome and retrieval efficiency, enabling the model to exploit hybrid evidence while avoiding unnecessary retrieval overhead. Experimental results across five question answering benchmarks demonstrate that significantly outperforms existing RAG baselines, highlighting the benefits of end-to-end RL in supporting adaptive and efficient retrieval for complex reasoning.

  • 7 authors
·
Dec 10, 2025

AIS: Adaptive Importance Sampling for Quantized RL

Reinforcement learning (RL) for large language models (LLMs) is dominated by the cost of rollout generation, which has motivated the use of low-precision rollouts (e.g., FP8) paired with a BF16 trainer to improve throughput and reduce memory pressure. This introduces a rollout-training mismatch that biases the policy gradient and can cause training to collapse outright on reasoning benchmarks. We show that the mismatch is non-stationary and acts as a double-edged sword: early in training it provides a stochastic exploration bonus, exposing the gradient to trajectories the trainer would otherwise under-sample, but the same perturbation transitions into a destabilizing source of bias as the policy concentrates. To solve this, we propose Adaptive Importance Sampling (AIS), a correction framework that adjusts the strength of its intervention on a per-batch basis. AIS combines three real-time diagnostics, namely weight reliability, divergence severity, and variance amplification, into a single mixing coefficient that interpolates between the uncorrected and fully importance-weighted gradients, suppressing the destabilizing component of the mismatch while preserving its exploratory benefit. We integrate AIS into GRPO and evaluate it on the diffusion-based LLaDA-8B-Instruct and the autoregressive Qwen3-8B and Qwen3.5-9B across mathematical reasoning and planning benchmarks. AIS matches the BF16 baseline on most tasks while retaining the 1.5 to 2.76x rollout speedup of FP8.

  • 5 authors
·
May 12

STAR: SpatioTemporal Adaptive Reward Allocation for Text-to-Image RL Post-Training

Existing RL post-training methods for text-to-image generation usually convert the final-image reward into a single scalar advantage and apply it with the same strength to the entire generative trajectory. However, text-to-image generation naturally has temporal and spatial structure: different denoising steps are responsible for different generation stages, and the content that truly determines text alignment often appears only in part of the image. This granularity mismatch makes it difficult for policy updates to focus on the generative components that actually affect the reward. To address this issue, we propose SpatioTemporal Adaptive Reward (STAR) Allocation for RL post-training of text-to-image diffusion and flow models. STAR uses text-image attention inside the generative model and starts from the core content that the user truly cares about in the prompt. It constructs spatial allocation maps that dynamically vary across denoising steps and rollouts, and allocates the same group-relative advantage to more relevant latent regions with almost no additional computational overhead. STAR then applies stronger policy updates to these regions through a spatially resolved policy objective. We use Stable Diffusion 3.5 Medium as the base model and evaluate on three tasks: GenEval, OCR text rendering, and PickScore. Experimental results show that STAR improves compositional semantic alignment, text rendering, and preference optimization without changing the external reward source, achieving 0.9759, 0.9757, and 23.60 on GenEval, OCR, and PickScore, respectively.

  • 5 authors
·
Jun 17

RL$^2$-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models

Despite the impressive visuomotor capabilities enabled by Vision-Language-Action (VLA) models, their performance often degrades on challenging and out-of-domain tasks. Recent test-time steering and scaling methods improve performance without extensive data collection and retraining, but action samples often remain concentrated around similar behaviors and therefore inherit correlated failure modes. Moreover, existing methods apply the same intervention strategy at every timestep, regardless of whether the base policy is already likely to succeed. To address these limitations, we introduce RL^2, an adaptive inference-time steering framework that leverages Reinforcement Learning on VLA Latents. First, we train a lightweight offline RL policy conditioned on expressive latents extracted from the VLA action expert and compose its flow velocity with that of the frozen VLA during inference. This compositional steering strategy combines the behavioral priors of large-scale imitation learning with the action diversity induced by offline RL beyond dominant demonstration modes. We further discover that inference-time steering follows fundamentally different scaling laws under success and failure states, revealing that action diversity is most beneficial when the base VLA is likely to fail, but can unnecessarily perturb already-accurate actions when success is likely. Building on this insight, RL^2 activates compositional steering only when failure is predicted. Across the SIMPLER and PolaRiS benchmarks, RL^2 improves success rates by up to +17.3% in out-of-domain settings, while ablations and scaling studies demonstrate the importance of latent representations and RL training. Finally, real-world experiments demonstrate that these gains transfer beyond simulation, establishing RL^2 as a practical and modular steering framework for VLA deployment.

Chain-of-Focus: Adaptive Visual Search and Zooming for Multimodal Reasoning via RL

Vision language models (VLMs) have achieved impressive performance across a variety of computer vision tasks. However, the multimodal reasoning capability has not been fully explored in existing models. In this paper, we propose a Chain-of-Focus (CoF) method that allows VLMs to perform adaptive focusing and zooming in on key image regions based on obtained visual cues and the given questions, achieving efficient multimodal reasoning. To enable this CoF capability, we present a two-stage training pipeline, including supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we construct the MM-CoF dataset, comprising 3K samples derived from a visual agent designed to adaptively identify key regions to solve visual tasks with different image resolutions and questions. We use MM-CoF to fine-tune the Qwen2.5-VL model for cold start. In the RL stage, we leverage the outcome accuracies and formats as rewards to update the Qwen2.5-VL model, enabling further refining the search and reasoning strategy of models without human priors. Our model achieves significant improvements on multiple benchmarks. On the V* benchmark that requires strong visual reasoning capability, our model outperforms existing VLMs by 5% among 8 image resolutions ranging from 224 to 4K, demonstrating the effectiveness of the proposed CoF method and facilitating the more efficient deployment of VLMs in practical applications.

  • 11 authors
·
May 21, 2025

LLMs as Adaptive Meta-Solvers: Strategy-Diverse RL for Industrial-Scale Optimization

Scaling LLM-based optimization from textbook-scale instances to real-world, industrial tasks remains a critical open challenge. Existing approaches are predominantly evaluated on small, self-contained textual problems and often commit to a solver-integrated paradigm, limiting their ability to handle the scale and structural diversity of practical optimization workloads. In this work, we propose a practical framework for training open-source LLMs to tackle real-world, industrial-scale optimization. We first show empirically that solver-integrated reasoning, exact combinatorial algorithm, and heuristic search exhibit complementary strengths across different problem structures and scales. Motivated by this, we introduce Strategy-Diverse Reinforcement Learning (SDRL), which trains LLMs as adaptive optimization meta-solvers. SDRL leverages this complementarity through a correctness-gated hierarchical diversity reward that promotes robust exploration across varying strategies and within each strategy, effectively preventing premature strategy collapse. We further introduce a mixed-format training scheme that jointly supports both self-contained textual problems and file-grounded instances. Across comprehensive evaluations, our framework outperforms existing fine-tuned methods and frontier models including DeepSeek-V4-Pro and GPT-5.5, both on average across benchmarks and on industrial-scale optimization tasks.

  • 7 authors
·
Sep 27

Adaptive Layerwise Perturbation: Unifying Off-Policy Corrections for LLM RL

Off-policy problems such as policy staleness and training-inference mismatch, has become a major bottleneck for training stability and further exploration for LLM RL. To enhance inference efficiency, the distribution gap between the inference and updated policy grows, leading to heavy-tailed importance ratios. Heavy-tailed ratios arise when the policy is locally sharp, which further inflates sharp gradients and can push updates outside the trust region. To address this, we propose Adaptive Layerwise Perturbation(ALP) by injecting small learnable perturbations into input hidden states of each layer during updates, which is used as the numerator of the importance ratio against the unchanged inference policy in the objective. Intuitively, by adding controlled noise to intermediate representations, ALP prevents the updated policy from deviating too sharply from the inference policy, and enlarges the policy family to cover the inference policy family with mismatch noises. Hence, the flattened distribution can naturally tighten the updated and inference policy gap and reduce the tail of importance ratios, thus maintaining training stability. This is further validated empirically. Experiments on single-turn math and multi-turn tool-integrated reasoning tasks show that ALP not only improves final performance, but also avoid blow up of importance ratio tail and KL spikes during iterative training, along with boosted exploration. Ablations show that representation-level perturbations across all layers are most effective, substantially outperforming partial-layer and logits-only variants.

  • 9 authors
·
Mar 19 2

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

Knowledge is Not Enough: Injecting RL Skills for Continual Adaptation

Large Language Models (LLMs) face the "knowledge cutoff" challenge, where their frozen parametric memory prevents direct internalization of new information. While Supervised Fine-Tuning (SFT) is commonly used to update model knowledge, it often updates factual content without reliably improving the model's ability to use the newly incorporated information for question answering or decision-making. Reinforcement Learning (RL) is essential for acquiring reasoning skills; however, its high computational cost makes it impractical for efficient online adaptation. We empirically observe that the parameter updates induced by SFT and RL are nearly orthogonal. Based on this observation, we propose Parametric Skill Transfer (PaST), a framework that supports modular skill transfer for efficient and effective knowledge adaptation. By extracting a domain-agnostic Skill Vector from a source domain, we can linearly inject knowledge manipulation skills into a target model after it has undergone lightweight SFT on new data. Experiments on knowledge-incorporation QA (SQuAD, LooGLE) and agentic tool-use benchmarks (ToolBench) demonstrate the effectiveness of our method. On SQuAD, PaST outperforms the state-of-the-art self-editing SFT baseline by up to 9.9 points. PaST further scales to long-context QA on LooGLE with an 8.0-point absolute accuracy gain, and improves zero-shot ToolBench success rates by +10.3 points on average with consistent gains across tool categories, indicating strong scalability and cross-domain transferability of the Skill Vector.

Adaptive Reward Routing: Dynamic Multi-Reward Optimization for Joint Audio-Video Diffusion via Forward-Process RL

Multi-reward guided reinforcement learning (i.e., RL) offers a promising way to improve joint audio-video diffusion models along several complementary objectives, including modality-specific quality, cross-modal semantic alignment, and temporal synchronization. Its effectiveness, however, depends on two quantities that change during training: where reward-driven updates should act, and how competing rewards should be combined. Existing methods tend to rely on fixed routing and reward weights, failing to track evolving model functions. To address these limitations, we propose Adaptive Reward Routing to jointly adapt update locations and reward coordination during forward-process RL (i.e., DiffusionNFT) of joint audio-video diffusion models. Our method consists of two components. (i) Cross-Modal Influence-Guided Routing (Localizing Updates): We use bidirectional cross-attention responses as an efficient proxy for evolving cross-modal influence, dynamically reweighting token-aware losses and scaling gradients across cross-modal layers without additional model interventions. (ii) Preference-Preserving Modality-Aware Reweighting (Coordinating Rewards): We preserve predefined weights as preference priors and use branch-specific reward-gradient interactions as residual corrections after warm-up. This resolves evolving conflicts without letting dominant rewards suppress weak but essential objectives. Extensive experiments demonstrate consistent improvements in modality quality, semantic consistency, and audio-video synchronization over strong RL baselines. Ablations and mechanism analyses further validate the complementary benefits of adaptive update routing and reward coordination.

tencent Tencent
·
Sep 28 3

Learning When to Think: Shaping Adaptive Reasoning in R1-Style Models via Multi-Stage RL

Large reasoning models (LRMs) are proficient at generating explicit, step-by-step reasoning sequences before producing final answers. However, such detailed reasoning can introduce substantial computational overhead and latency, particularly for simple problems. To address this over-thinking problem, we explore how to equip LRMs with adaptive thinking capabilities: enabling them to dynamically decide whether or not to engage in explicit reasoning based on problem complexity. Building on R1-style distilled models, we observe that inserting a simple ellipsis ("...") into the prompt can stochastically trigger either a thinking or no-thinking mode, revealing a latent controllability in the reasoning behavior. Leveraging this property, we propose AutoThink, a multi-stage reinforcement learning (RL) framework that progressively optimizes reasoning policies via stage-wise reward shaping. AutoThink learns to invoke explicit reasoning only when necessary, while defaulting to succinct responses for simpler tasks. Experiments on five mainstream mathematical benchmarks demonstrate that AutoThink achieves favorable accuracy-efficiency trade-offs compared to recent prompting and RL-based pruning methods. It can be seamlessly integrated into any R1-style model, including both distilled and further fine-tuned variants. Notably, AutoThink improves relative accuracy by 6.4 percent while reducing token usage by 52 percent on DeepSeek-R1-Distill-Qwen-1.5B, establishing a scalable and adaptive reasoning paradigm for LRMs. Project Page: https://github.com/ScienceOne-AI/AutoThink.

  • 7 authors
·
May 16, 2025

Trust the Batch, On- or Off-Policy: Adaptive Policy Optimization for RL Post-Training

Reinforcement learning is structurally harder than supervised learning because the policy changes the data distribution it learns from. The resulting fragility is especially visible in large-model training, where the training and rollout systems differ in numerical precision, sampling, and other implementation details. Existing methods manage this fragility by adding hyper-parameters to the training objective, which makes the algorithm more sensitive to its configuration and requires retuning whenever the task, model scale, or distribution mismatch changes. This fragility traces to two concerns that current objectives entangle through hyper-parameters set before training begins: a trust-region concern, that updates should not move the policy too far from its current value, and an off-policy concern, that data from older or different behavior policies should influence the update only to the extent that it remains reliable. Neither concern is a constant to set in advance, and their severity is reflected in the policy-ratio distribution of the current batch. We present a simple yet effective batch-adaptive objective that replaces fixed clipping with the normalized effective sample size of the policy ratios. The same statistic caps the score-function weight and sets the strength of an off-policy regularizer, so the update stays close to the usual on-policy score-function update when ratios are nearly uniform, and tightens automatically when stale or mismatched data cause ratio concentration, while retaining a nonzero learning signal on high-ratio tokens. Experiments across a wide range of settings show that our method matches or exceeds tuned baselines, introducing no new objective hyper-parameters and removing several existing ones. The code is available at https://github.com/FeynRL-project/FeynRL.

  • 4 authors
·
May 11

Knapsack RL: Unlocking Exploration of LLMs via Optimizing Budget Allocation

Large Language Models (LLMs) can self-improve through reinforcement learning, where they generate trajectories to explore and discover better solutions. However, this exploration process is computationally expensive, often forcing current methods to assign limited exploration budgets to each task. This uniform allocation creates problematic edge cases: easy tasks consistently succeed while difficult tasks consistently fail, both producing zero gradients during training updates for the widely used Group Relative Policy Optimization (GRPO). We address this problem from the lens of exploration budget allocation. Viewing each task's exploration as an "item" with a distinct "value" and "cost", we establish a connection to the classical knapsack problem. This formulation allows us to derive an optimal assignment rule that adaptively distributes resources based on the model's current learning status. When applied to GRPO, our method increases the effective ratio of non-zero policy gradients by 20-40% during training. Acting as a computational "free lunch", our approach could reallocate exploration budgets from tasks where learning is saturated to those where it is most impactful. This enables significantly larger budgets (e.g., 93 rollouts) for especially challenging problems, which would be computationally prohibitive under a uniform allocation. These improvements translate to meaningful gains on mathematical reasoning benchmarks, with average improvements of 2-4 points and peak gains of 9 points on specific tasks. Notably, achieving comparable performance with traditional homogeneous allocation would require about 2x the computational resources.

ByteDance-Seed ByteDance Seed
·
Sep 30, 2025 2

AURAL: Adaptive Latent Reasoning with Joint Chunk for Speech Language Models

Model intelligence and fast response jointly shape the quality of interaction with speech language models, yet remain difficult to achieve together. Explicit chain-of-thought (CoT) improves reasoning and audio understanding, but generating intermediate reasoning tokens delays responses. Describing fine-grained acoustic cues further lengthens CoT and increases latency. Latent reasoning can reduce this overhead, yet existing methods often trail CoT and remain limited by single-path supervision and reasoning budgets that do not adapt to problem difficulty. We introduce AURAL, which models a distribution over multiple plausible reasoning continuations in latent space and jointly predicts chunks of future states to reduce sequential forward passes and reasoning latency. To provide initial supervision for latent reasoning, we construct AuralReason-683K: 683K bilingual speech utterances (about 1,000 hours) with concise CoT for emotion recognition, empathetic dialogue, and general reasoning. AURAL-RL then explores beyond these traces, rewarding concise reasoning that yields high-quality answers and adapting reasoning effort to each problem. Across two backbones, AURAL-RL achieves performance comparable to CoT-RL, with larger gains over the respective supervised checkpoints on most metrics. Analysis further shows that harder questions elicit more latent reasoning steps. On Qwen2.5-Omni, it reduces time to the first answer token by 11.8x, from 1.22 to 0.10 s, versus 0.05 s for direct answering.

  • 15 authors
·
Sep 30

GHPO: Adaptive Guidance for Stable and Efficient LLM Reinforcement Learning

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a powerful paradigm for facilitating the self-improvement of large language models (LLMs), particularly in the domain of complex reasoning tasks. However, prevailing on-policy RL methods often contend with significant training instability and inefficiency. This is primarily due to a capacity-difficulty mismatch, where the complexity of training data frequently outpaces the model's current capabilities, leading to critically sparse reward signals and stalled learning progress. This challenge is particularly acute for smaller, more resource-efficient LLMs. To overcome this, we introduce the Guided Hybrid Policy Optimization (GHPO), a novel difficulty-aware reinforcement learning framework. GHPO dynamically calibrates task difficulty by employing adaptive prompt refinement to provide targeted guidance. This unique approach adaptively balances direct imitation learning for problems currently beyond the model's reach with exploration-based reinforcement learning for more manageable tasks, effectively creating a smooth and optimized learning curriculum. Extensive experiments demonstrate that GHPO achieves an average performance gain of approximately 5% across six challenging mathematics benchmarks, consistently outperforming strong on-policy reinforcement learning and curriculum learning baselines. Further analysis confirms that our framework significantly enhances both training stability and final reasoning performance, thus offering a scalable and efficient solution for developing powerful and robust reasoning models.

  • 10 authors
·
Jul 14, 2025

Soft Adaptive Policy Optimization

Reinforcement learning (RL) plays an increasingly important role in enhancing the reasoning capabilities of large language models (LLMs), yet stable and performant policy optimization remains challenging. Token-level importance ratios often exhibit high variance-a phenomenon exacerbated in Mixture-of-Experts models-leading to unstable updates. Existing group-based policy optimization methods, such as GSPO and GRPO, alleviate this problem via hard clipping, making it difficult to maintain both stability and effective learning. We propose Soft Adaptive Policy Optimization (SAPO), which replaces hard clipping with a smooth, temperature-controlled gate that adaptively attenuates off-policy updates while preserving useful learning signals. Compared with GSPO and GRPO, SAPO is both sequence-coherent and token-adaptive. Like GSPO, SAPO maintains sequence-level coherence, but its soft gating forms a continuous trust region that avoids the brittle hard clipping band used in GSPO. When a sequence contains a few highly off-policy tokens, GSPO suppresses all gradients for that sequence, whereas SAPO selectively down-weights only the offending tokens and preserves the learning signal from the near-on-policy ones, improving sample efficiency. Relative to GRPO, SAPO replaces hard token-level clipping with smooth, temperature-controlled scaling, enabling more informative and stable updates. Empirical results on mathematical reasoning benchmarks indicate that SAPO exhibits improved training stability and higher Pass@1 performance under comparable training budgets. Moreover, we employ SAPO to train the Qwen3-VL model series, demonstrating that SAPO yields consistent performance gains across diverse tasks and different model sizes. Overall, SAPO provides a more reliable, scalable, and effective optimization strategy for RL training of LLMs.

Qwen Qwen
·
Nov 25, 2025 6

AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4\% gain when integrated into a state-of-the-art software-engineering RL training framework.

baidu BAIDU
·
May 7 2

Nereus: Adaptive Parallelism for LLM Post-Training

Reinforcement learning (RL) post-training for large language models (LLMs) coordinates multiple models across generation, inference, and training on GPU clusters. Several factors may change during a run, including resource availability, sequence length, memory pressure, and stage bottlenecks. As a consequence, an execution plan that was initially suitable can then become slow or even infeasible over time. However, adapting a job whose models share GPUs entails significant challenges: deciding whether a new plan is worth the transition cost, reusing the job's distributed state, and coordinating GPU transfers across models and stages. Nereus targets these challenges as a cost-aware runtime that adapts RL post-training jobs into efficient execution plans. Its low-overhead controller selects a memory-feasible global plan and admits the transition using a cost model calibrated against the running job. To estimate and execute a transition, Nereus represents the distributed state of each replica of a model-stage (one model in one stage) as an Elastic Model Unit. It then employs a global transition graph to order the transformations and GPU transfers of these units. In a trace built from real data, online TP/PP adaptation reduces average step latency by 27.7% relative to the initial fixed TP/PP layout with DP scaling. In a 1,000-step run reaching 1,024 GPUs, six transitions consume 0.079% of total run time. Nereus improves end-to-end 8B PPO throughput by 2.14--7.27times over OpenRLHF and by 1.10--1.47times over Verl across diverse clusters.

  • 6 authors
·
Sep 27 3

HAGE: Harnessing Agentic Memory via RL-Driven Weighted Graph Evolution

Memory retrieval in agentic large language model (LLM) systems is often treated as a static lookup problem, relying on flat vector search or fixed binary relational graphs. However, fixed graph structures cannot capture the varying strength, confidence, and query-dependent relevance of relationships between events. In this paper, we propose HAGE, a weighted multi-relational memory framework that reconceptualizes retrieval as sequential, query-conditioned traversal over a unified relational memory graph. Memory is organized as relation-specific graph views over shared memory nodes, where each edge is associated with a trainable relation feature vector encoding multiple relational signals. Given a query, an LLM-based classifier identifies the relational intent, and a routing network dynamically modulates the corresponding dimensions of the edge embedding. Traversal scores are computed via a learned combination of semantic similarity and these query-conditioned edge representations. This allows memory traversal to prioritize high-utility relational paths while softly suppressing noisy or weakly relevant connections. Beyond adaptive traversal, HAGE further introduces a reinforcement learning-based training framework that jointly optimizes routing behavior and edge representations using downstream tasks. Finally, empirical results demonstrate improved long-horizon reasoning accuracy and a favorable accuracy-efficiency trade-off compared to state-of-the-art agentic memory systems. Our code is available at https://github.com/FredJiang0324/HAGE_MVPReview.

  • 5 authors
·
May 10 1

FC-SWE: Failure-Conditioned RL for Long-Horizon Software Engineering Agents

Repository-level software engineering (SWE) is a challenging long-horizon setting: agents must reason over extended interactions, use tools, and adapt to stateful environments. Recent work trains SWE agents with reinforcement learning methods such as Group Relative Policy Optimization (GRPO), which independently sample multiple trajectories per issue, test the resulting patches, and compare terminal rewards within a fixed group. However, this training setup does not reuse verifier feedback from failed patches as context for subsequent attempts, even though this feedback contains valuable diagnostic information about what went wrong. Training on recovery trajectories is challenging because the preceding outcome determines whether the next trajectory is generated, while the failed execution determines its conditioning context. We introduce FC-SWE, a failure-conditioned RL framework that incorporates recovery attempts into policy training. After a patch fails verification, FC-SWE restores the repository to its original task state and uses the failed patch and verifier feedback as context for a recovery trajectory. FC-SWE adapts GRPO to these chains of complete, multi-turn tool-use trajectories through two mechanisms. Trajectory-local rewards preserve each attempt's verifier outcome, preventing recovery success from rewarding an earlier failed patch. Active-set advantage estimation forms a comparison group from all initial and recovery trajectories actually executed for the same issue, so failed attempts remain in the group while unexecuted attempts are excluded. On all 500 SWE-bench Verified tasks under a verifier-assisted protocol, FC-SWE with Qwen3.5-4B and SWE-agent achieves 41.7% Resolved@1 and 52.8% Resolved@2, compared with 38.9% and 48.5% for GRPO. Although trained with at most two attempts per chain, FC-SWE reaches 70.7% Resolved@11 under an eleven-attempt test-time budget.

nvidia NVIDIA
·
Oct 5 3

Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments

We consider the problem of how a teacher algorithm can enable an unknown Deep Reinforcement Learning (DRL) student to become good at a skill over a wide range of diverse environments. To do so, we study how a teacher algorithm can learn to generate a learning curriculum, whereby it sequentially samples parameters controlling a stochastic procedural generation of environments. Because it does not initially know the capacities of its student, a key challenge for the teacher is to discover which environments are easy, difficult or unlearnable, and in what order to propose them to maximize the efficiency of learning over the learnable ones. To achieve this, this problem is transformed into a surrogate continuous bandit problem where the teacher samples environments in order to maximize absolute learning progress of its student. We present a new algorithm modeling absolute learning progress with Gaussian mixture models (ALP-GMM). We also adapt existing algorithms and provide a complete study in the context of DRL. Using parameterized variants of the BipedalWalker environment, we study their efficiency to personalize a learning curriculum for different learners (embodiments), their robustness to the ratio of learnable/unlearnable environments, and their scalability to non-linear and high-dimensional parameter spaces. Videos and code are available at https://github.com/flowersteam/teachDeepRL.

  • 4 authors
·
Oct 16, 2019

Zero-Shot Goal-Directed Dialogue via RL on Imagined Conversations

Large language models (LLMs) have emerged as powerful and general solutions to many natural language tasks. However, many of the most important applications of language generation are interactive, where an agent has to talk to a person to reach a desired outcome. For example, a teacher might try to understand their student's current comprehension level to tailor their instruction accordingly, and a travel agent might ask questions of their customer to understand their preferences in order to recommend activities they might enjoy. LLMs trained with supervised fine-tuning or "single-step" RL, as with standard RLHF, might struggle which tasks that require such goal-directed behavior, since they are not trained to optimize for overall conversational outcomes after multiple turns of interaction. In this work, we explore a new method for adapting LLMs with RL for such goal-directed dialogue. Our key insight is that, though LLMs might not effectively solve goal-directed dialogue tasks out of the box, they can provide useful data for solving such tasks by simulating suboptimal but human-like behaviors. Given a textual description of a goal-directed dialogue task, we leverage LLMs to sample diverse synthetic rollouts of hypothetical in-domain human-human interactions. Our algorithm then utilizes this dataset with offline reinforcement learning to train an interactive conversational agent that can optimize goal-directed objectives over multiple turns. In effect, the LLM produces examples of possible interactions, and RL then processes these examples to learn to perform more optimal interactions. Empirically, we show that our proposed approach achieves state-of-the-art performance in various goal-directed dialogue tasks that include teaching and preference elicitation.

  • 3 authors
·
Nov 9, 2023

AdaCoT: Pareto-Optimal Adaptive Chain-of-Thought Triggering via Reinforcement Learning

Large Language Models (LLMs) have demonstrated remarkable capabilities but often face challenges with tasks requiring sophisticated reasoning. While Chain-of-Thought (CoT) prompting significantly enhances reasoning, it indiscriminately generates lengthy reasoning steps for all queries, leading to substantial computational costs and inefficiency, especially for simpler inputs. To address this critical issue, we introduce AdaCoT (Adaptive Chain-of-Thought), a novel framework enabling LLMs to adaptively decide when to invoke CoT. AdaCoT framed adaptive reasoning as a Pareto optimization problem that seeks to balance model performance with the costs associated with CoT invocation (both frequency and computational overhead). We propose a reinforcement learning (RL) based method, specifically utilizing Proximal Policy Optimization (PPO), to dynamically control the CoT triggering decision boundary by adjusting penalty coefficients, thereby allowing the model to determine CoT necessity based on implicit query complexity. A key technical contribution is Selective Loss Masking (SLM), designed to counteract decision boundary collapse during multi-stage RL training, ensuring robust and stable adaptive triggering. Experimental results demonstrate that AdaCoT successfully navigates the Pareto frontier, achieving substantial reductions in CoT usage for queries not requiring elaborate reasoning. For instance, on our production traffic testset, AdaCoT reduced CoT triggering rates to as low as 3.18\% and decreased average response tokens by 69.06%, while maintaining high performance on complex tasks.

  • 9 authors
·
May 17, 2025 3

Learn to Reason Efficiently with Adaptive Length-based Reward Shaping

Large Reasoning Models (LRMs) have shown remarkable capabilities in solving complex problems through reinforcement learning (RL), particularly by generating long reasoning traces. However, these extended outputs often exhibit substantial redundancy, which limits the efficiency of LRMs. In this paper, we investigate RL-based approaches to promote reasoning efficiency. Specifically, we first present a unified framework that formulates various efficient reasoning methods through the lens of length-based reward shaping. Building on this perspective, we propose a novel Length-bAsed StEp Reward shaping method (LASER), which employs a step function as the reward, controlled by a target length. LASER surpasses previous methods, achieving a superior Pareto-optimal balance between performance and efficiency. Next, we further extend LASER based on two key intuitions: (1) The reasoning behavior of the model evolves during training, necessitating reward specifications that are also adaptive and dynamic; (2) Rather than uniformly encouraging shorter or longer chains of thought (CoT), we posit that length-based reward shaping should be difficulty-aware i.e., it should penalize lengthy CoTs more for easy queries. This approach is expected to facilitate a combination of fast and slow thinking, leading to a better overall tradeoff. The resulting method is termed LASER-D (Dynamic and Difficulty-aware). Experiments on DeepSeek-R1-Distill-Qwen-1.5B, DeepSeek-R1-Distill-Qwen-7B, and DeepSeek-R1-Distill-Qwen-32B show that our approach significantly enhances both reasoning performance and response length efficiency. For instance, LASER-D and its variant achieve a +6.1 improvement on AIME2024 while reducing token usage by 63%. Further analysis reveals our RL-based compression produces more concise reasoning patterns with less redundant "self-reflections". Resources are at https://github.com/hkust-nlp/Laser.

  • 8 authors
·
May 21, 2025 3

Breaking Reward Collapse: Adaptive Reinforcement for Open-ended Medical Reasoning with Enhanced Semantic Discrimination

Reinforcement learning (RL) with rule-based rewards has demonstrated strong potential in enhancing the reasoning and generalization capabilities of vision-language models (VLMs) and large language models (LLMs), while reducing computational overhead. However, its application in medical imaging remains underexplored. Existing reinforcement fine-tuning (RFT) approaches in this domain primarily target closed-ended visual question answering (VQA), limiting their applicability to real-world clinical reasoning. In contrast, open-ended medical VQA better reflects clinical practice but has received limited attention. While some efforts have sought to unify both formats via semantically guided RL, we observe that model-based semantic rewards often suffer from reward collapse, where responses with significant semantic differences receive similar scores. To address this, we propose ARMed (Adaptive Reinforcement for Medical Reasoning), a novel RL framework for open-ended medical VQA. ARMed first incorporates domain knowledge through supervised fine-tuning (SFT) on chain-of-thought data, then applies reinforcement learning with textual correctness and adaptive semantic rewards to enhance reasoning quality. We evaluate ARMed on six challenging medical VQA benchmarks. Results show that ARMed consistently boosts both accuracy and generalization, achieving a 32.64% improvement on in-domain tasks and an 11.65% gain on out-of-domain benchmarks. These results highlight the critical role of reward discriminability in medical RL and the promise of semantically guided rewards for enabling robust and clinically meaningful multimodal reasoning.

  • 7 authors
·
Aug 18, 2025

ADHint: Adaptive Hints with Difficulty Priors for Reinforcement Learning

To combine the advantages of Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), recent methods have integrated ''hints'' into post-training, which are prefix segments of complete reasoning trajectories, aiming for powerful knowledge expansion and reasoning generalization. However, existing hint-based RL methods typically ignore difficulty when scheduling hint ratios and estimating relative advantages, leading to unstable learning and excessive imitation of off-policy hints. In this work, we propose ADHint, which treats difficulty as a key factor in both hint-ratio schedule and relative-advantage estimation to achieve a better trade-off between exploration and imitation. Specifically, we propose Adaptive Hint with Sample Difficulty Prior, which evaluates each sample's difficulty under the policy model and accordingly schedules an appropriate hint ratio to guide its rollouts. We also introduce Consistency-based Gradient Modulation and Selective Masking for Hint Preservation to modulate token-level gradients within hints, preventing biased and destructive updates. Additionally, we propose Advantage Estimation with Rollout Difficulty Posterior, which leverages the relative difficulty of rollouts with and without hints to estimate their respective advantages, thereby achieving more balanced updates. Extensive experiments across diverse modalities, model scales, and domains demonstrate that ADHint delivers superior reasoning ability and out-of-distribution generalization, consistently surpassing existing methods in both pass@1 and avg@8. Our code and dataset will be made publicly available upon paper acceptance.

  • 8 authors
·
Dec 15, 2025

SCALER:Synthetic Scalable Adaptive Learning Environment for Reasoning

Reinforcement learning (RL) offers a principled way to enhance the reasoning capabilities of large language models, yet its effectiveness hinges on training signals that remain informative as models evolve. In practice, RL progress often slows when task difficulty becomes poorly aligned with model capability, or when training is dominated by a narrow set of recurring problem patterns. To jointly address these issues, we propose SCALER (Synthetic sCalable Adaptive Learning Environment for Reasoning), a framework that sustains effective learning signals through adaptive environment design. SCALER introduces a scalable synthesis pipeline that converts real-world programming problems into verifiable reasoning environments with controllable difficulty and unbounded instance generation, enabling RL training beyond finite datasets while preserving strong correctness guarantees. Building on this, SCALER further employs an adaptive multi-environment RL strategy that dynamically adjusts instance difficulty and curates the active set of environments to track the model's capability frontier and maintain distributional diversity. This co-adaptation prevents reward sparsity, mitigates overfitting to narrow task patterns, and supports sustained improvement throughout training. Extensive experiments show that SCALER consistently outperforms dataset-based RL baselines across diverse reasoning benchmarks and exhibits more stable, long-horizon training dynamics.

  • 5 authors
·
Jan 8 2

Dynamic Rank Reinforcement Learning for Adaptive Low-Rank Multi-Head Self Attention in Large Language Models

We propose Dynamic Rank Reinforcement Learning (DR-RL), a novel framework that adaptively optimizes the low-rank factorization of Multi-Head Self-Attention (MHSA) in Large Language Models (LLMs) through the integration of reinforcement learning and online matrix perturbation theory. While traditional low-rank approximations often rely on static rank assumptions--limiting their flexibility across diverse input contexts--our method dynamically selects ranks based on real-time sequence dynamics, layer-specific sensitivities, and hardware constraints. The core innovation lies in an RL agent that formulates rank selection as a sequential policy optimization problem, where the reward function strictly balances attention fidelity against computational latency. Crucially, we employ online matrix perturbation bounds to enable incremental rank updates, thereby avoiding the prohibitive cost of full decomposition during inference. Furthermore, the integration of a lightweight Transformer-based policy network and batched Singular Value Decomposition (SVD) operations ensures scalable deployment on modern GPU architectures. Experiments demonstrate that DR-RL maintains downstream accuracy statistically equivalent to full-rank attention while significantly reducing Floating Point Operations (FLOPs), particularly in long-sequence regimes (L > 4096). This work bridges the gap between adaptive efficiency and theoretical rigor in MHSA, offering a principled, mathematically grounded alternative to heuristic rank reduction techniques in resource-constrained deep learning. Source code and experiment logs are available at: https://github.com/canererden/DR_RL_Project

  • 1 authors
·
Dec 17, 2025

Apriel-Reasoner: RL Post-Training for General-Purpose and Efficient Reasoning

Building general-purpose reasoning models using reinforcement learning with verifiable rewards (RLVR) across diverse domains has been widely adopted by frontier open-weight models. However, their training recipes and domain mixtures are often not disclosed. Joint optimization across domains poses significant challenges: domains vary widely in rollout length, problem difficulty and sample efficiency. Further, models with long chain-of-thought traces increase inference cost and latency, making efficiency critical for practical deployment. We present Apriel-Reasoner, trained with a fully reproducible multi-domain RL post-training recipe on Apriel-Base, a 15B-parameter open-weight LLM, across five domains using public datasets: mathematics, code generation, instruction following, logical puzzles and function calling. We introduce an adaptive domain sampling mechanism that preserves target domain ratios despite heterogeneous rollout dynamics, and a difficulty-aware extension of the standard length penalty that, with no additional training overhead, encourages longer reasoning for difficult problems and shorter traces for easy ones. Trained with a strict 16K-token output budget, Apriel-Reasoner generalizes to 32K tokens at inference and improves over Apriel-Base on AIME 2025, GPQA, MMLU-Pro, and LiveCodeBench while producing 30-50% shorter reasoning traces. It matches strong open-weight models of similar size at lower token cost, thereby pushing the Pareto frontier of accuracy versus token budget.

ServiceNow ServiceNow
·
Apr 1 1

DVLA-RL: Dual-Level Vision-Language Alignment with Reinforcement Learning Gating for Few-Shot Learning

Few-shot learning (FSL) aims to generalize to novel categories with only a few samples. Recent approaches incorporate large language models (LLMs) to enrich visual representations with semantic embeddings derived from class names. However, they overlook progressive and adaptive alignment between vision and language from low-level to high-level semantics, resulting in limited semantic gains. To address these challenges, we propose Dual-level Vision-Language Alignment with Reinforcement Learning gating (DVLA-RL), which consists of Dual-level Semantic Construction (DSC) and RL-gated Attention (RLA). Specifically, DSC conditions LLMs on both class names and support samples to generate discriminative attributes, progressively selects the most relevant ones, and then synthesizes them into coherent class descriptions. This process provides complementary low-level attributes and high-level descriptions, enabling both fine-grained grounding and holistic class understanding. To dynamically integrate dual-level semantics along with the visual network layers, RLA formulates cross-modal fusion as a sequential decision process. A lightweight policy trained with episodic REINFORCE adaptively adjusts the contributions of self-attention and cross-attention to integrate textual and visual tokens. As a result, shallow layers refine local attributes and deep layers emphasize global semantics, enabling more precise cross-modal alignment. This achieves class-specific discrimination and generalized representations with merely a few support samples. DVLA-RL achieves new state-of-the-art performance across nine benchmarks in three diverse FSL scenarios.

  • 6 authors
·
Feb 23

LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models

Vision-Language-Action (VLA) models have increasingly incorporated reasoning mechanisms for complex robotic manipulation. However, existing approaches share a critical limitation: whether employing explicit linguistic reasoning that suffers from latency and discretization, or utilizing more expressive continuous latent reasoning, they are predominantly confined to static imitation learning that limits adaptability and generalization. While online reinforcement learning (RL) has been introduced to VLAs to enable trial-and-error exploration, current methods exclusively optimize the vanilla action space, bypassing the underlying physical reasoning process. In this paper, we present LaST-R1, a unified VLA framework that integrates latent Chain-of-Thought (CoT) reasoning over physical dynamics prior to action execution, along with a tailored RL post-training paradigm. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a novel RL algorithm that jointly optimizes the latent reasoning process and the action generation. By bridging reasoning and control, LAPO improves the representation of physical world modeling and enhances robustness in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced to allow the policy to dynamically adjust its reasoning horizon based on environment complexity. Extensive experiments show that LaST-R1 achieves a near-perfect 99.8\% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art methods. In real-world deployments, LAPO post-training yields up to a 44\% improvement over the initial warm-up policy across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.

  • 14 authors
·
Apr 29

CrystalReasoner: Reasoning and RL for Property-Conditioned Crystal Structure Generation

Generative modeling has emerged as a promising approach for crystal structure discovery. However, existing LLM-based generative models struggle with low-level atomic precision, while diffusion-based methods fall short in integrating high-level scientific knowledge. As a result, generated structures are often invalid, unstable, or do not possess desirable properties. To address this gap, we propose CrystalReasoner (\method), an end-to-end LLM framework that generates crystal structures from natural language instructions through reasoning and alignment. \method introduces physical priors as thinking tokens, which include crystallographic symmetry, local coordination environments and predicted physical properties before generating atomic coordinates. This bridges the gap between natural language and 3D structures. \method then employs reinforcement learning (RL) with a multi-objective, dense reward function to align generation with physical validity, chemical consistency, and thermodynamic stability. For property-conditioned tasks, we design task-specific reward functions and train specialized models for discrete constraints (e.g., space group) and continuous properties (e.g., elasticity, thermal expansion). Empirical results demonstrate that compared to prior works and baselines without thinking traces or RL, \method obtains better performance on diverse metrics, triples S.U.N. ratio, and achieves better performance for property conditioned generation. \method also exhibits adaptive reasoning, increasing reasoning lengths as the number of atoms increases. Our work demonstrates the potential of leveraging thinking traces and RL for generating valid, stable, and property-conditioned crystal structures. Please see our work at https://crystalreasoner.github.io/ .

  • 4 authors
·
May 13

Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration

Designing learnable information-theoretic objectives for robot exploration remains challenging. Such objectives aim to guide exploration toward data that reduces uncertainty in model parameters, yet it is often unclear what information the collected data can actually reveal. Although reinforcement learning (RL) can optimize a given objective, constructing objectives that reflect parametric learnability is difficult in high-dimensional robotic systems. Many parameter directions are weakly observable or unidentifiable, and even when identifiable directions are selected, omitted directions can still influence exploration and distort information measures. To address this challenge, we propose Quasi-Optimal Experimental Design (Q{\footnotesize OED}), an adaptive information objective grounded in optimal experimental design. Q{\footnotesize OED} (i) performs eigenspace analysis of the Fisher information matrix to identify an observable subspace and select identifiable parameter directions, and (ii) modifies the exploration objective to emphasize these directions while suppressing nuisance effects from non-critical parameters. Under bounded nuisance influence and limited coupling between critical and nuisance directions, Q{\footnotesize OED} provides a constant-factor approximation to the ideal information objective that explores all parameters. We evaluate Q{\footnotesize OED} on simulated and real-world navigation and manipulation tasks, where identifiable-direction selection and nuisance suppression yield performance improvements of 35.23{\percent} and 21.98{\percent}, respectively. When integrated as an exploration objective in model-based policy optimization, Q{\footnotesize OED} further improves policy performance over established RL baselines.

  • 5 authors
·
May 11

DynFrame: Adaptive Reasoning-Driven Multimodal Framework with Dynamic Frame Augmentation for Complex Video Understanding

Recent video multimodal large language models (MLLMs) increasingly couple step-by-step reasoning with on-demand visual evidence retrieval, allowing models to revisit relevant video segments during inference. However, two structural gaps remain in existing thinking-with-video systems. (i) Sampling density is not a learnable decision: existing methods may let the model decide where to look, but the per-window frame rate is largely fixed. As a result, fine-grained evidence is often recovered through repeated retrieval calls, which increases inference context length and training difficulty. (ii) Retrieval and answer generation are usually optimized with a single trajectory-level advantage, so the "where to look" tokens and the "how to answer" tokens receive the same credit even when one is correct and the other is not. To address these gaps, we present DynFrame, a framework that emits the temporal window and the sampling density as native tokens within a single autoregressive pass. This learnable span-density retrieval enables acquiring multi-granularity evidence with a single retrieval step. Based on the above tokenized retrieval interface, we further introduce Segment-Decoupled GRPO (SD-GRPO), which splits each rollout at the retrieval boundary and assigns role-specific token-level advantages, separately crediting the sampling decision and the answer. Trained on the curated DM-CoT-74k and DM-RL-45k, DynFrame-4B is competitive with strong 7B-8B baselines across six benchmarks (NExT-GQA, Charades-STA, ActivityNet-MR, Video-MME, MLVU, LVBench), and DynFrame-8B sets new state-of-the-art on most metrics. Code is available at https://github.com/zhangguanghao523/DynFrame.

  • 13 authors
·
May 25

SlimSearcher: Training Efficiency-Aware Web Agents via Adaptive Reward Gating

Deep research agents have demonstrated remarkable capabilities in complex information-seeking tasks, yet this power comes at a steep computational cost. Driven by accuracy-focused training paradigms, current models adopt brute-force strategies characterized by blind tool dependency and performative reasoning-generating long, redundant trajectories that are far from necessary for resolving these tasks, leading to wasteful tool calls and excessive token consumption. To overcome this efficiency trap, we propose SlimSearcher, a principled framework that pushes the Pareto frontier between accuracy and computational cost across both Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). In the SFT stage, SlimSearcher employs Pareto-efficient filtration to distill trajectories that are both successful and economical, guiding the model toward inherently efficiency-aware search behaviors. During RL, we introduce Adaptive Reward Gating, a dynamic reward-shaping mechanism that evaluates relative tool and token efficiency within a sampled cohort. By cascading these adaptive efficiency metrics with a strict correctness gate, our approach effectively avoids the brevity bias associated with absolute penalties and mitigates reward hacking. Extensive experiments on long-horizon benchmarks, including GAIA, BrowseComp, and XBenchDeepSearch, demonstrate that SlimSearcher reduces average tool-call rounds by 17%-58% while maintaining or improving accuracy.

  • 7 authors
·
Jun 4 2

Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes

When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate g_t merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.

  • 9 authors
·
Jun 14 1

RL Forgets! Towards Continual Policy Optimization

Continual post-training is becoming a central paradigm for adapting vision-language models to evolving tasks. Recent work has increasingly favored reinforcement learning over supervised fine-tuning, driven by the belief that reinforcement learning is inherently less prone to forgetting. However, the belief remains insufficiently validated, as existing evidence is largely drawn from outdated or homogeneous benchmarks. We revisit this assumption under recent and diverse multimodal reasoning tasks. To this end, we introduce MRCL, a Multimodal Reasoning Continual Learning benchmark. Experiments on MRCL show that standard reinforcement learning still suffers from severe catastrophic forgetting during continual post-training. We trace this failure to an objective mismatch: the KL regularization used in common policy optimization methods is evaluated on current-task data, whereas forgetting is caused by behavioral drift on prior-task distributions. To address this problem, we propose Continual Policy Optimization (CPO), a replay-free framework grounded in a prior-task behavioral KL objective. CPO relaxes the intractable historical KL constraint into sparse parameter-movement regularization, limiting policy drift without storing old data. Extensive experiments across multiple model scales show that CPO consistently reduces forgetting while preserving, and in some cases improving, pretrained model capabilities. On Qwen3-VL-8B, CPO reduces forgetting by 13.7% and improves pretrained capability by 7.0%. The implementation code is available at https://github.com/MaolinLuo/CPO.

  • 7 authors
·
Jul 12

EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents

Recent SOTA approaches for embodied learning via interaction directly employ large language models (LLMs) as agents to determine the next steps in an environment. Due to their world knowledge and reasoning capabilities, LLM agents achieve stronger performance than previous smaller agents based on reinforcement learning (RL); however, frequently calling LLMs is slow and expensive. Instead of directly employing LLMs as agents, can we use LLMs' reasoning capabilities to adaptively create training environments to help smaller embodied RL agents learn useful skills that they are weak at? We propose EnvGen, a novel framework to address this question. First, we prompt an LLM to generate training environments that allow agents to quickly learn different tasks in parallel. Concretely, the LLM is given the task description and simulator objectives that the agents should learn and is then asked to generate a set of environment configurations (e.g., different terrains, items given to agents, etc.). Next, we train a small RL agent in a mixture of the original and LLM-generated environments. Then, we enable the LLM to continuously adapt the generated environments to progressively improve the skills that the agent is weak at, by providing feedback to the LLM in the form of the agent's performance. We demonstrate the usefulness of EnvGen with comprehensive experiments in Crafter and Heist environments. We find that a small RL agent trained with EnvGen can outperform SOTA methods, including a GPT-4 agent, and learns long-horizon tasks significantly faster. We show qualitatively how the LLM adapts training environments to help improve RL agents' weaker skills over time. Additionally, EnvGen is substantially more efficient as it only uses a small number of LLM calls (e.g., 4 in total), whereas LLM agents require thousands of LLM calls. Lastly, we present detailed ablation studies for our design choices.

  • 5 authors
·
Mar 18, 2024

RL for Consistency Models: Faster Reward Guided Text-to-Image Generation

Reinforcement learning (RL) has improved guided image generation with diffusion models by directly optimizing rewards that capture image quality, aesthetics, and instruction following capabilities. However, the resulting generative policies inherit the same iterative sampling process of diffusion models that causes slow generation. To overcome this limitation, consistency models proposed learning a new class of generative models that directly map noise to data, resulting in a model that can generate an image in as few as one sampling iteration. In this work, to optimize text-to-image generative models for task specific rewards and enable fast training and inference, we propose a framework for fine-tuning consistency models via RL. Our framework, called Reinforcement Learning for Consistency Model (RLCM), frames the iterative inference process of a consistency model as an RL procedure. RLCM improves upon RL fine-tuned diffusion models on text-to-image generation capabilities and trades computation during inference time for sample quality. Experimentally, we show that RLCM can adapt text-to-image consistency models to objectives that are challenging to express with prompting, such as image compressibility, and those derived from human feedback, such as aesthetic quality. Comparing to RL finetuned diffusion models, RLCM trains significantly faster, improves the quality of the generation measured under the reward objectives, and speeds up the inference procedure by generating high quality images with as few as two inference steps. Our code is available at https://rlcm.owenoertell.com

  • 5 authors
·
Mar 25, 2024 3

Reinforced Internal-External Knowledge Synergistic Reasoning for Efficient Adaptive Search Agent

Retrieval-augmented generation (RAG) is a common strategy to reduce hallucinations in Large Language Models (LLMs). While reinforcement learning (RL) can enable LLMs to act as search agents by activating retrieval capabilities, existing ones often underutilize their internal knowledge. This can lead to redundant retrievals, potential harmful knowledge conflicts, and increased inference latency. To address these limitations, an efficient and adaptive search agent capable of discerning optimal retrieval timing and synergistically integrating parametric (internal) and retrieved (external) knowledge is in urgent need. This paper introduces the Reinforced Internal-External Knowledge Synergistic Reasoning Agent (IKEA), which could indentify its own knowledge boundary and prioritize the utilization of internal knowledge, resorting to external search only when internal knowledge is deemed insufficient. This is achieved using a novel knowledge-boundary aware reward function and a knowledge-boundary aware training dataset. These are designed for internal-external knowledge synergy oriented RL, incentivizing the model to deliver accurate answers, minimize unnecessary retrievals, and encourage appropriate external searches when its own knowledge is lacking. Evaluations across multiple knowledge reasoning tasks demonstrate that IKEA significantly outperforms baseline methods, reduces retrieval frequency significantly, and exhibits robust generalization capabilities.

  • 5 authors
·
May 12, 2025 2

AdaptThink: Reasoning Models Can Learn When to Think

Recently, large reasoning models have achieved impressive performance on various tasks by employing human-like deep thinking. However, the lengthy thinking process substantially increases inference overhead, making efficiency a critical bottleneck. In this work, we first demonstrate that NoThinking, which prompts the reasoning model to skip thinking and directly generate the final solution, is a better choice for relatively simple tasks in terms of both performance and efficiency. Motivated by this, we propose AdaptThink, a novel RL algorithm to teach reasoning models to choose the optimal thinking mode adaptively based on problem difficulty. Specifically, AdaptThink features two core components: (1) a constrained optimization objective that encourages the model to choose NoThinking while maintaining the overall performance; (2) an importance sampling strategy that balances Thinking and NoThinking samples during on-policy training, thereby enabling cold start and allowing the model to explore and exploit both thinking modes throughout the training process. Our experiments indicate that AdaptThink significantly reduces the inference costs while further enhancing performance. Notably, on three math datasets, AdaptThink reduces the average response length of DeepSeek-R1-Distill-Qwen-1.5B by 53% and improves its accuracy by 2.4%, highlighting the promise of adaptive thinking-mode selection for optimizing the balance between reasoning quality and efficiency. Our codes and models are available at https://github.com/THU-KEG/AdaptThink.

  • 5 authors
·
May 19, 2025 3

DiWA: Diffusion Policy Adaptation with World Models

Fine-tuning diffusion policies with reinforcement learning (RL) presents significant challenges. The long denoising sequence for each action prediction impedes effective reward propagation. Moreover, standard RL methods require millions of real-world interactions, posing a major bottleneck for practical fine-tuning. Although prior work frames the denoising process in diffusion policies as a Markov Decision Process to enable RL-based updates, its strong dependence on environment interaction remains highly inefficient. To bridge this gap, we introduce DiWA, a novel framework that leverages a world model for fine-tuning diffusion-based robotic skills entirely offline with reinforcement learning. Unlike model-free approaches that require millions of environment interactions to fine-tune a repertoire of robot skills, DiWA achieves effective adaptation using a world model trained once on a few hundred thousand offline play interactions. This results in dramatically improved sample efficiency, making the approach significantly more practical and safer for real-world robot learning. On the challenging CALVIN benchmark, DiWA improves performance across eight tasks using only offline adaptation, while requiring orders of magnitude fewer physical interactions than model-free baselines. To our knowledge, this is the first demonstration of fine-tuning diffusion policies for real-world robotic skills using an offline world model. We make the code publicly available at https://diwa.cs.uni-freiburg.de.

  • 6 authors
·
Aug 5, 2025

Single-agent Reinforcement Learning Model for Regional Adaptive Traffic Signal Control

Several studies have employed reinforcement learning (RL) to address the challenges of regional adaptive traffic signal control (ATSC) and achieved promising results. In this field, existing research predominantly adopts multi-agent frameworks. However, the adoption of multi-agent frameworks presents challenges for scalability. Instead, the Traffic signal control (TSC) problem necessitates a single-agent framework. TSC inherently relies on centralized management by a single control center, which can monitor traffic conditions across all roads in the study area and coordinate the control of all intersections. This work proposes a single-agent RL-based regional ATSC model compatible with probe vehicle technology. Key components of the RL design include state, action, and reward function definitions. To facilitate learning and manage congestion, both state and reward functions are defined based on queue length, with action designed to regulate queue dynamics. The queue length definition used in this study differs slightly from conventional definitions but is closely correlated with congestion states. More importantly, it allows for reliable estimation using link travel time data from probe vehicles. With probe vehicle data already covering most urban roads, this feature enhances the proposed method's potential for widespread deployment. The method was comprehensively evaluated using the SUMO simulation platform. Experimental results demonstrate that the proposed model effectively mitigates large-scale regional congestion levels via coordinated multi-intersection control.

  • 3 authors
·
Nov 1, 2025

TimeSearch-R: Adaptive Temporal Search for Long-Form Video Understanding via Self-Verification Reinforcement Learning

Temporal search aims to identify a minimal set of relevant frames from tens of thousands based on a given query, serving as a foundation for accurate long-form video understanding. Existing works attempt to progressively narrow the search space. However, these approaches typically rely on a hand-crafted search process, lacking end-to-end optimization for learning optimal search strategies. In this paper, we propose TimeSearch-R, which reformulates temporal search as interleaved text-video thinking, seamlessly integrating searching video clips into the reasoning process through reinforcement learning (RL). However, applying RL training methods, such as Group Relative Policy Optimization (GRPO), to video reasoning can result in unsupervised intermediate search decisions. This leads to insufficient exploration of the video content and inconsistent logical reasoning. To address these issues, we introduce GRPO with Completeness Self-Verification (GRPO-CSV), which gathers searched video frames from the interleaved reasoning process and utilizes the same policy model to verify the adequacy of searched frames, thereby improving the completeness of video reasoning. Additionally, we construct datasets specifically designed for the SFT cold-start and RL training of GRPO-CSV, filtering out samples with weak temporal dependencies to enhance task difficulty and improve temporal search capabilities. Extensive experiments demonstrate that TimeSearch-R achieves significant improvements on temporal search benchmarks such as Haystack-LVBench and Haystack-Ego4D, as well as long-form video understanding benchmarks like VideoMME and MLVU. Notably, TimeSearch-R establishes a new state-of-the-art on LongVideoBench with 4.1% improvement over the base model Qwen2.5-VL and 2.0% over the advanced video reasoning model Video-R1. Our code is available at https://github.com/Time-Search/TimeSearch-R.

ByteDance ByteDance
·
Nov 7, 2025 2

Auditable-choice reframing unlocks RL-based verification for open-ended tasks

Reinforcement Learning with Verifiable Rewards (RLVR) has demonstrated great potential in enhancing the reasoning capabilities of large language models (LLMs), achieving remarkable progress in domains such as mathematics and programming where standard answers are available. However, for open-ended tasks lacking ground-truth solutions (e.g., creative writing and instruction following), existing studies typically regard them as non-reasoning scenarios, thereby overlooking the latent value of reasoning capabilities. This raises a key question: Can strengthening reasoning improve performance in open-ended tasks? To address this, we explore the transfer of the RLVR paradigm to the open domain. Yet, since RLVR fundamentally relies on verifiers that presuppose the existence of standard answers, it cannot be directly applied to open-ended tasks. To overcome this challenge, we introduce Verifiable Multiple-Choice Reformulation (VMR), a novel training strategy that restructures open-ended data into verifiable multiple-choice formats, enabling effective training even in the absence of explicit ground truth. Experimental results on multiple benchmarks validate the effectiveness of our method in improving LLM performance on open-ended tasks. Notably, across eight open-ended benchmarks, our VMR-based training delivers an average gain of 5.99 points over the baseline. Code will be released upon acceptance to facilitate reproducibility.

  • 8 authors
·
Nov 4, 2025

AdaSearch: Balancing Parametric Knowledge and Search in Large Language Models via Reinforcement Learning

Equipping large language models (LLMs) with search engines via reinforcement learning (RL) has emerged as an effective approach for building search agents. However, overreliance on search introduces unnecessary cost and risks exposure to noisy or malicious content, while relying solely on parametric knowledge risks hallucination. The central challenge is to develop agents that adaptively balance parametric knowledge with external search, invoking search only when necessary. Prior work mitigates search overuse by shaping rewards around the number of tool calls. However, these penalties require substantial reward engineering, provide ambiguous credit assignment, and can be exploited by agents that superficially reduce calls. Moreover, evaluating performance solely through call counts conflates necessary and unnecessary search, obscuring the measurement of true adaptive behavior. To address these limitations, we first quantify the self-knowledge awareness of existing search agents via an F1-based decision metric, revealing that methods such as Search-R1 often overlook readily available parametric knowledge. Motivated by these findings, we propose AdaSearch, a simple two-stage, outcome-driven RL framework that disentangles problem solving from the decision of whether to invoke search, and makes this decision process explicit and interpretable. This transparency is crucial for high-stakes domains such as finance and medical question answering, yet is largely neglected by prior approaches. Experiments across multiple model families and sizes demonstrate that AdaSearch substantially improves knowledge-boundary awareness, reduces unnecessary search calls, preserves strong task performance, and offers more transparent, interpretable decision behaviors.

  • 6 authors
·
Dec 18, 2025

Training-Free Adaptation of Diffusion Models via Doob's $h$-Transform

Adaptation methods have been a workhorse for unlocking the transformative power of pre-trained diffusion models in diverse applications. Existing approaches often abstract adaptation objectives as a reward function and steer diffusion models to generate high-reward samples. However, these approaches can incur high computational overhead due to additional training, or rely on stringent assumptions on the reward such as differentiability. Moreover, despite their empirical success, theoretical justification and guarantees are seldom established. In this paper, we propose DOIT (Doob-Oriented Inference-time Transformation), a training-free and computationally efficient adaptation method that applies to generic, non-differentiable rewards. The key framework underlying our method is a measure transport formulation that seeks to transport the pre-trained generative distribution to a high-reward target distribution. We leverage Doob's h-transform to realize this transport, which induces a dynamic correction to the diffusion sampling process and enables efficient simulation-based computation without modifying the pre-trained model. Theoretically, we establish a high probability convergence guarantee to the target high-reward distribution via characterizing the approximation error in the dynamic Doob's correction. Empirically, on D4RL offline RL benchmarks, our method consistently outperforms state-of-the-art baselines while preserving sampling efficiency.

  • 5 authors
·
Feb 18

Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation

Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dynamics. To address this, we propose Phys2Real, a real-to-sim-to-real RL pipeline that combines vision-language model (VLM)-inferred physical parameter estimates with interactive adaptation through uncertainty-aware fusion. Our approach consists of three core components: (1) high-fidelity geometric reconstruction with 3D Gaussian splatting, (2) VLM-inferred prior distributions over physical parameters, and (3) online physical parameter estimation from interaction data. Phys2Real conditions policies on interpretable physical parameters, refining VLM predictions with online estimates via ensemble-based uncertainty quantification. On planar pushing tasks of a T-block with varying center of mass (CoM) and a hammer with an off-center mass distribution, Phys2Real achieves substantial improvements over a domain randomization baseline: 100% vs 79% success rate for the bottom-weighted T-block, 57% vs 23% in the challenging top-weighted T-block, and 15% faster average task completion for hammer pushing. Ablation studies indicate that the combination of VLM and interaction information is essential for success. Project website: https://phys2real.github.io/ .

  • 6 authors
·
Oct 13, 2025