Real-Time Variational Fisheye Stereo without Rectification and Undistortion
Abstract
A real-time dense 3D mapping method for fisheye cameras is presented that avoids explicit rectification and undistortion by extending variational stereo with epipolar curve constraints and efficient trajectory field generation.
Dense 3D maps from wide-angle cameras is beneficial to robotics applications such as navigation and autonomous driving. In this work, we propose a real-time dense 3D mapping method for fisheye cameras without explicit rectification and undistortion. We extend the conventional variational stereo method by constraining the correspondence search along the epipolar curve using a trajectory field induced by camera motion. We also propose a fast way of generating the trajectory field without increasing the processing time compared to conventional rectified methods. With our implementation, we were able to achieve real-time processing using modern GPUs. Our results show the advantages of our non-rectified dense mapping approach compared to rectified variational methods and non-rectified discrete stereo matching methods.
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