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+ ---
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+ license: cc-by-4.0
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+ task_categories:
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+ - image-to-3d
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+ tags:
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+ - 4d
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+ - multiview
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+ - mesh
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+ - animation
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+ - benchmark
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+ size_categories:
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+ - n<1K
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+ ---
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+
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+ # MV4DBench
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+
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+ A 31-item multi-view 4D animated mesh benchmark for evaluating image/video → 4D mesh
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+ reconstruction methods. Each item is rendered from 8 azimuths × N source frames and
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+ ships with a tracked ground-truth point-cloud (T=16, N=100k, xyz+normal) for chamfer
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+ distance evaluation.
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+
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+ ## Items
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+
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+ 31 animated GLBs sourced from a curated subset of 3D animations (mixamo characters,
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+ animal/object scans, etc.). Frame counts range 11 to 757; renders are at 1024×1024,
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+ 24 fps, radius=2.2, elevation=15°.
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+
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+ ## Layout
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+
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+ ```
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+ <uid>/
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+ ├── source.glb # original animated mesh
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+ ├── meta.json # camera matrices, frame count, fps, etc.
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+ ├── rgba_8views/view_NN_azDDD/frame_*.png # 8 azimuths, transparent bg
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+ ├── rgb_8views/view_NN_azDDD/frame_*.png # 8 azimuths, white bg
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+ ├── anim_4views/view_azDDD.mp4 # 4 azimuths, MP4 videos
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+ └── gt_surfaces.npy # (16, 100000, 6) tracked GT point cloud, normalized to [-1,1]^3
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+ ```
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+
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+ The `gt_surfaces.npy` is sampled at 16 evenly-spaced source-frame indices, with
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+ barycentric tracking on the rest-pose mesh, then normalized so the entire animation
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+ fits in a [-1,1]^3 cube (matching the bpyrenderer scene-normalization used during
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+ RGBA rendering — so chamfer scores stay scale-aligned).
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+
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+ ## UID mapping
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+
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+ Some original UIDs included whitespace/`|` chars; those are sanitized to the leading
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+ hex stem here. `uid_mapping.json` records the original full names for traceability.
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+
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+ ## Citation
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+
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+ Used as held-out evaluation for the multi-view test-time-adaptation extension of
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+ ActionMesh (Meta, 2024). See accompanying paper for chamfer benchmark numbers.